色系战记
Steam News 7 May 202613d ago

Day 1 Patch Notes

Thank you to all players for your continued feedback and support. Our team is currently working hard on fixing issues and improving overall performance. We are carefully recording and addressing the problems encountered…

Update log

Full 色系战记 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes0 additions4 changes0 removals
  • Performance
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
changedThank you to all players for your continued feedback and support. Our team is currently working hard on fixing issues and improving overall performance. We are carefully recording and addressing the problems encountered during your gameplay experience, and we truly appreciate your patience and understanding.
fixedFixed Issues:Fixed an issue where multiple UI screens overlapped during the tutorial
fixedFixed Issues:Fixed display errors in “Endless Mode” of Puzzle Mode
fixedFixed Issues:Fixed an issue that could cause save data loss on the results screen
fixedFixed Issues:Fixed display abnormalities when loading save files
changedBalance Adjustments:We will be adding more data collection points in the game to better analyze pacing and balance. Our goal is to allow different playstyles to shine without creating a single “optimal solution” that dominates all others.

Thank you to all players for your continued feedback and support. Our team is currently working hard on fixing issues and improving overall performance. We are carefully recording and addressing the problems encountered during your gameplay experience, and we truly appreciate your patience and understanding.

Fixed Issues:

  • Fixed an issue where multiple UI screens overlapped during the tutorial

  • Fixed display errors in “Endless Mode” of Puzzle Mode

  • Fixed an issue that could cause save data loss on the results screen

  • Fixed display abnormalities when loading save files

Balance Adjustments:

We will be adding more data collection points in the game to better analyze pacing and balance. Our goal is to allow different playstyles to shine without creating a single “optimal solution” that dominates all others.

Gameplay Mechanic Adjustments:

We’ve received a lot of feedback regarding the “Spirit Puzzle” and “Void Lord” mechanics. At present, these features are not yet fully polished in terms of pacing, feedback, and strategic depth. We will continue to improve them and may implement structural redesigns if necessary, rather than only making superficial numerical adjustments. Our aim is to ensure these mechanics feel unique without becoming a burden to the overall experience.

A Note from the Development Team:

We are a relatively small team, and during early development, some ideas were prioritized over practical implementation. As a result, certain issues only became apparent after being put into the game. This is why there are currently many areas that need adjustment and optimization. Player feedback is extremely valuable to us—it not only highlights problems but also helps us refine the game. Moving forward, we will focus more on:

  • Validating whether core gameplay is genuinely fun at an early stage

  • Reducing complexity and lowering the learning curve

  • Improving synergy between systems rather than having them operate in isolation

Supporter Pack:

The issue with the Supporter Pack file location has been fixed. It can now be accessed properly in the game’s root directory.

If you have any suggestions, please feel free to submit them through the questionnaire:

https://docs.google.com/forms/d/e/1FAIpQLSd-as3kept0tJdSM03YoEXAQiA2UxPvNXdspe_LnVhIkCmLIQ/viewform?usp=dialog

Once again, thank you for your understanding and support. We will continue to deliver more updates and improvements to make the game better step by step.

Source

Steam News / 7 May 2026

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