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Steam News10 July 20261mo ago

Regular Development Update | July 10

This week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.

In this update3

Full notes

Full 色系战记 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions5 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
  • Fixes
  • UI and audio
addedThis week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.
addedVoid Class DevelopmentThe Void class is still under development. This week, we've completed several new cards and core mechanics, including:
changedVoid Class DevelopmentDeep Breath
changedVoid Class DevelopmentWe've also completed the unlock flow for the Void / Neutral class and improved how available classes are displayed between the Steam Beta and default branches.
addedNew ContentAdded new death effects for the Malice enemy
changedNew ContentUpdated Purple's default appearance

色系战记 changes

addedThis week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.
addedThe Void class is still under development. This week, we've completed several new cards and core mechanics, including:
changedDeep Breath
changedWe've also completed the unlock flow for the Void / Neutral class and improved how available classes are displayed between the Steam Beta and default branches.
addedAdded new death effects for the Malice enemy

This week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.

Void Class Development

The Void class is still under development. This week, we've completed several new cards and core mechanics, including:

  • Prepare keyword mechanic

  • Dragon's Roar

  • Molten Flames

  • Deep Breath

  • Cataclysm

We've also completed the unlock flow for the Void / Neutral class and improved how available classes are displayed between the Steam Beta and default branches.

New Content

  • Continued development of the Death Knight Phase III elite encounter

  • Added new death effects for the Malice enemy

  • Updated Purple's default appearance

  • Changed the Black and White class card pools to draw from all class sources

System Improvements

This week also included several bug fixes and quality-of-life improvements:

  • Added the new relic Dragon Scale

  • Fixed a soft-lock that could occur at Rest Sites under specific conditions

  • Fixed several skill preview issues

  • Fixed localization spreadsheet synchronization

  • Added additional developer debug commands

Thank you, as always, for your continued support!

We're continuing development on Version 1.07 and look forward to sharing more with you soon.

If you have any ideas for new characters, class mechanics, or future updates, we'd love to hear them. Feel free to leave a comment or join our Discord community.

Discord:

https://discord.gg/286yyBBdCU

Source

Steam News / 10 July 2026

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