In this update3
Full notes
Full 色系战记 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Compatibility
- Fixes
- UI and audio
色系战记 changes
This week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.
Void Class Development
The Void class is still under development. This week, we've completed several new cards and core mechanics, including:
Prepare keyword mechanic
Dragon's Roar
Molten Flames
Deep Breath
Cataclysm
We've also completed the unlock flow for the Void / Neutral class and improved how available classes are displayed between the Steam Beta and default branches.
New Content
Continued development of the Death Knight Phase III elite encounter
Added new death effects for the Malice enemy
Updated Purple's default appearance
Changed the Black and White class card pools to draw from all class sources
System Improvements
This week also included several bug fixes and quality-of-life improvements:
Added the new relic Dragon Scale
Fixed a soft-lock that could occur at Rest Sites under specific conditions
Fixed several skill preview issues
Fixed localization spreadsheet synchronization
Added additional developer debug commands
Thank you, as always, for your continued support!
We're continuing development on Version 1.07 and look forward to sharing more with you soon.
If you have any ideas for new characters, class mechanics, or future updates, we'd love to hear them. Feel free to leave a comment or join our Discord community.
Discord:
Source
Changelog.gg summarizes and formats this update. How we read updates.
