In this update6
Full notes
Full 色系战记 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, here’s this week’s update!
What changed
- Fixes
- Performance
- Gameplay
- Balance
色系战记 changes
This June 6 update mainly includes bug fixes, feature additions, and some advanced adjustments.
Details below:
BUG FIXES
Fixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to fail
Fixed an issue where locked classes could still be previewed despite being grayed out on the character selection screen
Fixed a race condition between room loading and save data when loading a game, which could cause room state inconsistencies
Fixed a null reference crash in the relic panel within the history summary
NEW FEATURES
Added run seed display on the result screen (from defaultRng.seed, either input during character selection or randomly generated)
New setting: “Fast Mode”
Speeds up enemy intents and card animations to 0.01s
Requires manual Toggle binding in the SettingPanel prefab
ADVANCED ADJUSTMENTS
Dilemma
“Original Sin” replaced with “Unbreakable”
Enemy core durability +1 (harder to destroy quickly)
Apocalypse
Enemies no longer have cores
→ Replaced with: “Cheval de Frise” damage-over-time now takes 4 turns to be removed (duration increased)
No Man’s Land
Territory damage at the start of enemy turns has been replaced with “Malicious Spread”
Final Boss unlocked
NEW CONTENT PREVIEW
We can share a bit about the upcoming Final Boss:
It will not fall so easily.
Each time it is “defeated,” it is merely the end of a phase. It will return—taking on forms you have already faced before, but stronger… and far more dangerous.
——
We will continue to optimize and adjust based on your feedback. Thank you for your support!
— Rainbow Legends Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
