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Steam News6 June 20262mo ago

Routine Update | June 6

Hello everyone, here’s this week’s update! This June 6 update mainly includes bug fixes, feature additions, and some advanced adjustments.

In this update6

Full notes

Full 色系战记 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, here’s this week’s update!

What changed

4 fixes2 additions2 changes1 removal
  • Fixes
  • Performance
  • Gameplay
  • Balance
fixedBUG FIXESFixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to fail
fixedBUG FIXESFixed an issue where locked classes could still be previewed despite being grayed out on the character selection screen
fixedBUG FIXESFixed a race condition between room loading and save data when loading a game, which could cause room state inconsistencies
fixedBUG FIXESFixed a null reference crash in the relic panel within the history summary
addedNEW FEATURESAdded run seed display on the result screen (from defaultRng.seed, either input during character selection or randomly generated)
addedNEW FEATURESNew setting: “Fast Mode” Speeds up enemy intents and card animations to 0.01s Requires manual Toggle binding in the SettingPanel prefab

色系战记 changes

fixedFixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to fail
fixedFixed an issue where locked classes could still be previewed despite being grayed out on the character selection screen
fixedFixed a race condition between room loading and save data when loading a game, which could cause room state inconsistencies
fixedFixed a null reference crash in the relic panel within the history summary
addedAdded run seed display on the result screen (from defaultRng.seed, either input during character selection or randomly generated)

This June 6 update mainly includes bug fixes, feature additions, and some advanced adjustments.

Details below:

BUG FIXES

  • Fixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to fail

  • Fixed an issue where locked classes could still be previewed despite being grayed out on the character selection screen

  • Fixed a race condition between room loading and save data when loading a game, which could cause room state inconsistencies

  • Fixed a null reference crash in the relic panel within the history summary

NEW FEATURES

  • Added run seed display on the result screen (from defaultRng.seed, either input during character selection or randomly generated)

  • New setting: “Fast Mode”

    • Speeds up enemy intents and card animations to 0.01s

    • Requires manual Toggle binding in the SettingPanel prefab

ADVANCED ADJUSTMENTS

Dilemma

  • “Original Sin” replaced with “Unbreakable”

  • Enemy core durability +1 (harder to destroy quickly)

Apocalypse

  • Enemies no longer have cores

    → Replaced with: “Cheval de Frise” damage-over-time now takes 4 turns to be removed (duration increased)

No Man’s Land

  • Territory damage at the start of enemy turns has been replaced with “Malicious Spread”

  • Final Boss unlocked

NEW CONTENT PREVIEW

We can share a bit about the upcoming Final Boss:

It will not fall so easily.

Each time it is “defeated,” it is merely the end of a phase. It will return—taking on forms you have already faced before, but stronger… and far more dangerous.

——

We will continue to optimize and adjust based on your feedback. Thank you for your support!

— Rainbow Legends Team

Source

Steam News / 6 June 2026

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