色系战记
Steam News 13 May 20267d ago

1.05 Update – Hotfix Consolidation & Balance Improvements

Developer Notes Hey everyone, We’ve received a lot of feedback recently, and we truly appreciate all the time you’ve spent playing and sharing your thoughts. Whether positive or critical, we’ve been carefully reading ev…

Update log

Full 色系战记 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes2 additions26 changes4 removals
  • Balance
  • Events
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedDeveloper NotesDifficulty & balance
changedDeveloper NotesWe understand that some players enjoy the current challenge, while others would prefer a smoother experience.
changedUpdate OverviewGameplay Improvements • Pacing & Balance Adjustments • Build Consistency • Stability Fixes
changedGameplay & Mechanics ChangesSpirit Puzzle (Temporary Removal)
removedGameplay & Mechanics ChangesRemoved from Layers 2 & 3
changedGameplay & Mechanics ChangesRelated events adjusted → Will return after improvements (was disrupting mid-late game pacing)

Developer Notes

Hey everyone,

We’ve received a lot of feedback recently, and we truly appreciate all the time you’ve spent playing and sharing your thoughts.

Whether positive or critical, we’ve been carefully reading everything. It has helped us clearly identify the current issues.

Main topics raised by players:

  • Game pacing

  • Difficulty & balance

  • Certain mechanics causing frustration

We understand that some players enjoy the current challenge, while others would prefer a smoother experience.

We’ll handle this carefully.

Our goal is to gradually improve the game without compromising its core experience, rather than making drastic or reactionary changes.

Just like in the game itself, decisions driven by emotion are rarely optimal —and the same applies to development.

This game may not be for everyone, but we hope to make it enjoyable and comfortable for as many players as possible.

That’s the direction we’re moving toward.

Update Overview

This update focuses on:

• Gameplay Improvements • Pacing & Balance Adjustments • Build Consistency • Stability Fixes

Gameplay & Mechanics Changes

Spirit Puzzle (Temporary Removal)

  • Removed from Layers 2 & 3

  • Related events adjusted → Will return after improvements (was disrupting mid-late game pacing)

Void Lord Rework

  • No longer converts territory into void

  • Rebalanced combat values → Less irreversible punishment, more strategic control

Figurine Mechanic

  • Simplified mechanics

  • Improved clarity → Easier to understand and use

Enemy Raid

  • You can now retreat → Cost: Gain 1 “Injury”

White Hole

  • Fixed missing description → Added occupation range details

Pacing & Difficulty Adjustments

  • Improved overall difficulty curve

  • Smoothed early-game spikes

  • Better mid-to-late game flow

  • Reduced strength of certain enemies

Build & Progression Improvements

Build System

  • Improved build consistency

  • Adjusted availability rates → Less frustration from missing key components

Advancement System (Major Change)

  • Unlock condition simplified → Pick ANY one advancement to unlock the next tier → More freedom, less restriction

Starting Deck Buff

  • Increased defense values → Better early-game survivability

Balance Changes

  • Reduced pressure for “Gunner” at high difficulty

  • Updated “Injury” description & effect

Relic Buff – Prismatic Shield

  • Damage to your own territory → converted into durability → Significantly stronger defensive option

Quality of Life Improvements

  • Game now runs when window is unfocused

  • One-click card upgrade preview

  • Game pauses properly (time no longer progresses)

  • Improved UI clarity and layout

Major Fixes

Critical Fixes

  • Fixed save loss on result screen

  • Fixed save loading display issues

  • Fixed map refresh freeze

Combat & Systems

  • Fixed elite intent duplication

  • Fixed combat visual issues

  • Fixed Puppet Master bugs

UI & Misc

  • Fixed tutorial overlap

  • Fixed Endless Mode display

  • Fixed campfire crash

  • Fixed “Bloodthirsty Heart” healing

  • Fixed “Arcanist” portrait issue

Other

  • Supporter Pack now appears correctly in root directory

New Feature

Cloud Save Support

  • Automatic sync & backup

  • Reduces risk of save loss

Additional Improvements

  • FPS capped at 120 (custom options coming later)

  • Screen flash now fully removed when disabled

  • Added missing tooltips & descriptions

Future Plans

We are continuing to focus on:

  • Pacing conflicts between systems

  • Build depth vs randomness

  • Player decision-making experience

Known Issues

We are currently investigating:

  • Rare save issues (backup system added)

  • Performance/display issues on certain devices

If you encounter any issues, please let us know.

Final Words

This is just the beginning.

We’ll continue updating frequently and improving the overall experience.

If you have feedback, feel free to share it—we’re always listening.

https://docs.google.com/forms/d/e/1FAIpQLSd-as3kept0tJdSM03YoEXAQiA2UxPvNXdspe_LnVhIkCmLIQ/viewform

Thanks again for playing our game.

Source

Steam News / 13 May 2026

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