Full notes
Full 灾变时代 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Balance
- Fixes
- Maps
- UI and audio
灾变时代 changes
Fixed an item duplication bug (including both shop and inventory systems).
Fixed a crash issue during prisoner settlement.
Adjusted party movement speed rules to be more forgiving:
Each squad member reduces movement speed by 1%
Each prisoner reduces movement speed by 2%
Each wounded unit reduces movement speed by 3%
Fixed a city relationship save/load issue.
Fixed a critical issue where marrying or recruiting important NPCs from other factions could result in multiple spouse assignments and cause a crash.
Fixed an issue where AI could shoot through rocks in encounter scenes. However, since some rocks still expose the player’s head, AI may still occasionally fire through partial cover.
Fixed an issue where AI could track players at excessive distances on the world map.
Fixed a bug where ammunition from squad members was not returned to inventory after combat.
Fixed an issue where using healing items while holding TAB could break the weapon wheel.
Fixed an issue where the game could not be paused after pressing TAB followed by ESC.
Improved kill feed display:
Allies: Blue text
Squadmates: Green text
Player kills: Gold text
Improved cooldown time after being robbed or attacked by enemies.
Unified terminology:All “money” is now referred to as D-grade Crystals
Added new operation hints to the map interface.
Improved cursor feedback when hovering over units and buildings.
Fixed an issue where zombies could get stuck near vehicles during siege battles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
