Full notes
Full 灾变时代 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Maps
- Store
灾变时代 changes
Fixed a bug where the game would freeze after siege battles end.
Fixed a bug related to loading saved games.
- Rebalanced low-difficulty Ogrestheir attack power and health have been reduced. They were previously too strong and no longer feel like high-tier evolved beings.
Reworked NPC gifting system: affection gain from gifts now depends on item value, as well as the gap in military rank, position, and evolution level between both sides.
Fixed incorrect message display when a city is captured.
Improved controls in RTT mode: double-tap a squad hotkey to switch to that squad’s camera view; single tap now only selects the squad.
Fixed an issue in RTT mode where squad members could not open city gates.
Improved weapon information display: now melee weapon tooltips clearly indicate whether a weapon is one-handed.
Reworked reinforcement system and increased the default maximum number of units on the battlefield.
Added a Level 4 difficulty bounty mission for Berserk Infected hordes.
Increased the amount of food and ammunition stocked in shops.
Fixed a bug where stealing enemy supply depots could cause incorrect ammunition counts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
