Full notes
Full 灾变时代 update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Maps
灾变时代 changes
Design Improvements:
Added a pause function during combat. Press Space to pause the battle, issue orders to your squads, then press Space again to resume. Squads will execute the orders given while the game was paused.
Added battle speed controls. Default hotkeys: < = 1x, > = 2x, ? = 3x. Please note that speeding up combat may cause unexpected issues.
The default key for vaulting obstacles and climbing stairs has been changed to F, which is now shared with the Interact action.
Increased the maximum combat camera distance.
Increased combat engagement distance.
Increased the accuracy bonus provided by weapon specializations. With good weapon modifications and Level 5 specialization, many weapons can now achieve extremely high accuracy.
Improved the starting specialization levels for Easy difficulty and Lone Wolf starts, making shooting feel better for new players from the beginning.
Reworked the formula for relationship gains from gifting items. It is now also affected by Charisma—the higher your Charisma, the more favor you gain when giving gifts.
Optimized the number of items displayed in shops to reduce performance issues caused by excessive inventory.
Added the ability to mark items as junk with the right mouse button. Shops now also support Sell All Junk.
Improved the combat pathfinding system.
Equipment carried by dismissed squad members is now automatically returned to the player's inventory.
Giving NPCs items they like now grants a base relationship increase of +1, while giving them items they dislike applies a base relationship penalty of -1.
Bug Fixes:
Fixed a missing Back button in brothels located in cities where selling prisoners is not allowed.
Fixed an issue in RTT mode where clicking the center of a supply depot would not register during supply raids.
Fixed a bug that limited supply depots to only three occupants.
Fixed a camera lock issue when the player died while looting in stealth mode.
Fixed a bug where players could become unable to fire if enemy reinforcements arrived while looting in stealth mode.
Fixed an error that could occur after siege battles ended.
Fixed an error in nation elimination notifications.
Fixed save data corruption after capturing too many outposts. (This bug could prevent armies from spawning on the world map.)
Fixed a UI issue where clicks could pass through the Intelligence screen and accidentally interact with the quest tracker.
Fixed a bug where confessing your love incorrectly increased Constitution.
Fixed a bug where recruited characters would still appear in cities. (This could corrupt save files and cause loading to freeze.)
Fixed a bug where returning ammunition could cause the post-battle progress bar to freeze.
Fixed several shop items that could incorrectly stack.
Fixed an issue where Ogre camps could not be attacked.
Fixed an item duplication exploit caused by applying equipment presets to recruited enemy soldiers.
Fixed a data error caused by advanced food buffs.
Fixed a bug where NPC prisoners who escaped back to their home city would still be treated as prisoners.
Fixed a bug that could cause caravans to become stuck and stop moving.
Fixed an issue where pressing TAB while throwing a grenade caused the weapon selection UI to display incorrectly.
Source
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