Full notes
Full 灾变时代 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
- Store
灾变时代 changes
Significantly increased garrison strength in all cities to ensure they are not overwhelmed by early-game Infected hordes.
Greatly improved city production capacity to prevent early shortages of weapons and equipment for soldiers. · Increased production will lead to more stable early-game prices, which is expected. · However, random city events may still cause shortages of certain items, leading to price fluctuations.
Fixed an issue where infiltrating a city and then initiating a siege would cause data errors.
Optimized the save system; save file sizes are now significantly reduced.
Fixed a bug where shortcut keys could incorrectly open other UI windows while typing in text input fields.
Fixed a bug in infiltration and assassination missions where duplicate (cloned) items could appear during equipment searches.
Fixed a bug where attacking an empty city during infiltration/siege would not result in an immediate victory.
Fixed a bug where characters could get stuck when using formation commands.
Fixed a bug where players could not return to RTT command mode after dying in shooting mode.
Optimized in-battle pathfinding, improving overall performance.
Added a new Infected unit type: Frenzied Infected Wave — composed entirely of running Infected, including explosive variants.
Fixed a bug where switching modes with V could randomly prevent character movement.
Fixed a bug where players might be charged in shops but not receive the purchased items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
