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Steam News5 February 20265mo ago

Update 2.1.3.0

Zumbi Blocks - version 2.1.3.0 For this first update of 2026 i'm bringing some important new game features. First of them is unlockable skins.

In this update8

Full notes

Full Zumbi Blocks 2 Open Alpha update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes9 additions9 changes1 removal
  • Store
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Performance
addedZumbi Blocks - version 2.1.3.0For this first update of 2026 i'm bringing some important new game features. First of them is unlockable skins . In addition to the skins, you can now freely customize the color scheme of the character instead of being limited to a small set of predefined color schemes. The second feature is perks : special and unique buffs you can use to make your life easier. The third is game modes and difficulties . For now all difficulty modes are available from the start, and skins / perks are unlocked by just beating bosses or buying loadout boxes. The plan for the future is tthat you will have to unlock game modes and difficulties by beating the game on previous difficulties. Of course i'll have to add a way to beat the game after you reach the last wave. (Calamity mode will have all 5 bosses and will only exist in the paid version) Also, by doing specific challenges , like beating the game for the first time, or beating a boss on hard mode would unlock unique skins, perks, or weapons .
addedZumbi Blocks - version 2.1.3.0The lobby menu has been completely revamped to accomodate this new features, in addition to other improvements that can be checked on the full change log below.
changedLobby Menu Changes:. Changed all visuals on the main Lobby menu
addedLobby Menu Changes:. Added a list of player names with interactions for Muting, Kicking and Banning
addedLobby Menu Changes:. Added the Text Chat to the lobby menu Steam post image
addedSkins:. Added 6 character skin models, with Male and Female variations

Zumbi Blocks 2 Open Alpha changes

addedFor this first update of 2026 i'm bringing some important new game features. First of them is unlockable skins . In addition to the skins, you can now freely customize the color scheme of the character instead of being limited to a small set of predefined color schemes. The second feature is perks : special and unique buffs you can use to make your life easier. The third is game modes and difficulties . For now all difficulty modes are available from the start, and skins / perks are unlocked by just beating bosses or buying loadout boxes. The plan for the future is tthat you will have to unlock game modes and difficulties by beating the game on previous difficulties. Of course i'll have to add a way to beat the game after you reach the last wave. (Calamity mode will have all 5 bosses and will only exist in the paid version) Also, by doing specific challenges , like beating the game for the first time, or beating a boss on hard mode would unlock unique skins, perks, or weapons .
addedThe lobby menu has been completely revamped to accomodate this new features, in addition to other improvements that can be checked on the full change log below.
changed. Changed all visuals on the main Lobby menu
added. Added a list of player names with interactions for Muting, Kicking and Banning
added. Added the Text Chat to the lobby menu Steam post image

Zumbi Blocks - version 2.1.3.0

For this first update of 2026 i'm bringing some important new game features. First of them is unlockable skins. In addition to the skins, you can now freely customize the color scheme of the character instead of being limited to a small set of predefined color schemes. The second feature is perks: special and unique buffs you can use to make your life easier. The third is game modes and difficulties. For now all difficulty modes are available from the start, and skins / perks are unlocked by just beating bosses or buying loadout boxes. The plan for the future is tthat you will have to unlock game modes and difficulties by beating the game on previous difficulties. Of course i'll have to add a way to beat the game after you reach the last wave. (Calamity mode will have all 5 bosses and will only exist in the paid version) Also, by doing specific challenges, like beating the game for the first time, or beating a boss on hard mode would unlock unique skins, perks, or weapons.

The lobby menu has been completely revamped to accomodate this new features, in addition to other improvements that can be checked on the full change log below.

Full update notes:

Lobby Menu Changes:

. Changed all visuals on the main Lobby menu

. Added a list of player names with interactions for Muting, Kicking and Banning

. Added the Text Chat to the lobby menu Steam post image

. Gun stats show up on lobby as well, when selecting your loadout

. Separated loadout in 3 sections: Loadout, Accessories, and Appearance

Skins:

. Added 6 character skin models, with Male and Female variations

. Right now skins are unlocked like any other loadout

. Added ability to freely customize the colors of the character, including skin, hair, and eye colors, as well as clothing pieces

. Two of these skins will only be available at the game's full paid release

. Paid only content is marked as "Unavailable in demo" all over the game

Accessories:

. Added 5 "Accessories" which are perks that can be equipped before the match

. Perks provide you with special abilities and advantages

. Perks are related to specific skins, but for now they are unlocked separately

Game Modes:

. Added a game mode selector

. Waves are separated into "Breakout" and "Calamity" modes

. Breakout is the current mode that goes up to 3 bosses

. Calamity mode will only be acessible in the paid version and will go up to 5 bosses

Plans for the future:

. For now Hard mode doesn't provide any advantages

. In the future different modes and difficulties will have exclusive loadout rewards

. In the future "Breakout" mode will have a ending cutscene after the last wave, instead of going on forever

. In the future game modes will have to be progressively unlocked by beating previous modes

. Difficulty modifiers will be improved to provide a smoother learning curve as you unlock different modes

Additional changes:

. Changed Health bar, which now displays the current health value

. Changed Stamina bar, so it now flashes red when you're unable to dodge

. Changed the Status Effects icons, and added icons to display equipped accessories

Bug fixes:

. Fixed Riot boss not dropping the Riot shotgun

. Fixed some gun models auto playing animations at the wrong times

. Disabled MapCamera when not in use, aiming at optimization

. Fixed UI bug if two or more "Loadout unlock" animations played one right after the other

. Fixed visual glitches in M1 Garand and Lee Enfield reload animations

. Fixed AI error messages showing up when exiting match

. Fixed "Loadout not big enough" errors when entering multiplayer lobbies

Source

Steam News / 5 February 2026

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