In this update6
Full notes
Full Zumbi Blocks 2 Open Alpha update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
- Maps
Zumbi Blocks 2 Open Alpha changes
Zumbi Blocks - version 2.1.4.0
For march's update i've been working on some exclusive Tier 4 guns for the paid version. The free version is getting some smaller changes.
Mainly new zombie models for the Tier 2 zombies. Also many UI changes, and a new General Settings menu, that was highly requested. Next update will have more meaningful content for the free version.
All improvements can be checked on the full change log below.
Full update notes:
New content:
. Developed Tier 4 guns for the paid version
. Tier 4 guns include upgrades for the 1911, Ar16, M14 and more
. Swapped Tier 2 zombie models for "laborer" themed models
General Settings:
. Added a "General settings" screen
. This menu includes: Invert Y input, auto reload, toggle Sprint and Aim, camera view preferences, and auto skip Boss and Loadout animations
. Changed appearance of some menus, mainly settings menus
User interface changes:
. Defense buff and stamina buff values are now displayed under your food and drink meter
. A notification pops up, whenever you run out of defense or stamina buff, so you remember to eat and drink
. Added a visual element on "Equipment HUD" so it's clearer that you can press Q to select "empty hands"
. Loot is now displayed as little squares on the HUD, so you won't miss items under a pile of bodies
. It's also now easier to find the loot inside buildings, without having to check every room
. Added a brief notification on the bottom of the screen showing items looted and unlocked loadouts
. Gun's "Duck bill" modifier affects crosshair shape, to reflect the shape of the bullet spread
Other minor changes:
Steam post image
. I took some time to solve some extra minor technical stuff that needed solving
. Zombies don't attack all at once anymore, specially on Easier modes
. Now the game saves your last played game mode
. Improved usage of ESC key to close menus on the main Lobby menu
. Refactored logic that handled bullets: the only noticeable difference is that now glass can be pierced by any gun, and not just guns that have a Pierce attribute
. Fixed climbing spots on church roof, and added some climbing spots on the factory stairs
. Enabled Multithreaded rendering
. "Gun Class" is properly translated on gun stats tab
. Zombies now won't block bullets during their brief death animation
. Refactored shooting input implementation, possibly fixing bug where the gun kept shooting on its own
. Added some extra wave time, so you can recover after a mandatory boss fight
. Player will be warned if the generated map is missing some essential Boss Building, so they know to restart the match
. (actually fixing the problem is not that easy. Not without some major rewriting of the map generation code, which i plan on doing a couple updates in the future)
Source
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