What changed
1 fix4 additions1 change0 removals
addedJust a small update to add a much requested feature: entering a code to join people's lobbies, instead of having to be friends on Steam. Also did some optimizing on the physics, to allow for more zombies at a time.
addedNext update I'm hoping to add the Zombie Waves system, along with other stuff that could be considered "new content" (instead of just fixing bugs, and optimizing stuff).
added. Added joining lobbies by copy/pasting a lobby code (you don't need to be friends on Steam to play together anymore)
added. Optimized physics performance when simulating larger quantities of zombies (in preparation to add a zombie waves mechanics)
changed. Increased amount of zombies that spawn, specially on easy mode . Crosshair doesn't light up red anymore when aiming at zombies or destructible objects
fixed. Fixed inconsistencies when shooting in third person . Fixed player and Riot Boss being able to shoot through walls . Improved cases were you wouldn't be able to shoot a zombie from up close . Fixed map generation bug related to generating too many trees . Fixed some animations not synchronizing on multiplayer
Zumbi Blocks 2 Open Alpha changes
addedJust a small update to add a much requested feature: entering a code to join people's lobbies, instead of having to be friends on Steam. Also did some optimizing on the physics, to allow for more zombies at a time.
addedNext update I'm hoping to add the Zombie Waves system, along with other stuff that could be considered "new content" (instead of just fixing bugs, and optimizing stuff).
added. Added joining lobbies by copy/pasting a lobby code (you don't need to be friends on Steam to play together anymore)
added. Optimized physics performance when simulating larger quantities of zombies (in preparation to add a zombie waves mechanics)
changed. Increased amount of zombies that spawn, specially on easy mode . Crosshair doesn't light up red anymore when aiming at zombies or destructible objects
Just a small update to add a much requested feature: entering a code to join people's lobbies, instead of having to be friends on Steam. Also did some optimizing on the physics, to allow for more zombies at a time.
Next update I'm hoping to add the Zombie Waves system, along with other stuff that could be considered "new content" (instead of just fixing bugs, and optimizing stuff).
. Added joining lobbies by copy/pasting a lobby code (you don't need to be friends on Steam to play together anymore)
. Optimized physics performance when simulating larger quantities of zombies (in preparation to add a zombie waves mechanics)
. Increased amount of zombies that spawn, specially on easy mode . Crosshair doesn't light up red anymore when aiming at zombies or destructible objects
. Fixed inconsistencies when shooting in third person . Fixed player and Riot Boss being able to shoot through walls . Improved cases were you wouldn't be able to shoot a zombie from up close . Fixed map generation bug related to generating too many trees . Fixed some animations not synchronizing on multiplayer