Full notes
Full Zorbus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Last update caused some unwanted behavior when no damage was done when attacking. Fixed.
Quiver status of companions should now be updated correctly when inventory is closed abruptly (after a hostile creature is seen).
You can now toggle the usage of ammunition types in loot manager, if you don't want to currently use (equip, autoammo) or divide them. Affects both the player and the companions. Disabled ammunition will still be autopicked. Note that you can't re-enable the usage when hostile creatures are seen, so always have some ammunition enabled. Toggling is done with DEL.
Source
Changelog.gg summarizes and formats this update. How we read updates.
