Update history
Latest Zorbus updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Zorbus
Update notes for release 61.16
Fixed a bug where summoned creatures could spawn into locked prison cells. Tweaked initial positions of animated and summoned creatures. Added more pre-checks for AI to check that there is space to create the animated /…
Store3 changesFixGameplay - Zorbus
Update notes for release 61.15
Various charm / possession related tweaks. Fixed a bug where item autopickup status wasn't correctly updated when the player was encumbered and "Pick all ammunition" setting was not checked. When "Autoammo" setting is N…
Store1 changeFix - Zorbus
Update notes for release 61.14
Fixed a bug where some creatures summoned by evil creatures had resistance to holy damage. Fixed a bug where equipment with the "die hard" -effect didn't save a withered creature from dying. (If the "die hard" -effect c…
Announcement2 changesFixBalance - Zorbus
Update notes for release 61.13
Last update caused some unwanted behavior when no damage was done when attacking. Fixed. Quiver status of companions should now be updated correctly when inventory is closed abruptly (after a hostile creature is seen).…
Announcement3 changesFixBalance - Zorbus
Update notes for release 61.12
Fixed a bug where the Dualshot talent was not usable. Autoexplore fixes. Further tweakings of initial non-autoammo ammunition selection. Need to start a new game to be fully functional. Some tweaks that friendly creatur…
Store4 changesFixGameplay - Zorbus
Update notes for release 61.11
Fixed a bug where creatures did not heal themselves when needed if they couldn't see hostile creatures. Fixed a bug where companion pathfinding didn't take creatures that could not be displaced into account. Fixed a bug…
Store11 changesFixGameplay - Zorbus
Update notes for release 61.10
Autoexplore no longer autopilots to locked doors blocked from autopilot. Companions in travel- or stay-behavior no longer search for secret doors when autoexploring. Recent update made it possible to end on a trap after…
Store7 changesFixGameplay - Zorbus
Update notes for release 61.9
Fixed a bug where autopiloting to a known trap could place companion on the trap. Fixed a bug where commanding a companion to stay at current spot in examine mode set the companion to follow / regroup behavior instead.…
Announcement4 changesFix - Zorbus
Update notes for release 61.8
Last release introduced a bug with previously gained Great Ability talents and checking talent requirements. Fixed. Fixed a bug where companions would not turn their lantern off if player's lantern was off and player wa…
Store6 changesFixGameplay - Zorbus
Update notes for release 61.7
Fixed a bug where poisoned creatures thought that they were attacked by an unseen enemy after blinking. Fixed a bug where on hit -effect texts were logged even if the situation was not seen. Fixed an inventory list bug.…
Announcement8 changesFixBalance - Zorbus
Update notes for release 61.6
You can now change companion's position in the companion list. First, enter examine mode (TAB). Then, select wanted companion with the target cursor or by cycling through the companion list with PAGE UP / PAGE DOWN. Mov…
Store10 changesFixGameplay - Zorbus
Update notes for release 61.5
Level loot remembers the last item that you selected. If autopilot to the item gets interrupted, you can now continue autopilot by opening level loot nd pressing ENTER, or just by pressing SPACE twice, if you haven't ch…
Store7 changesFixGameplay - Zorbus
Update notes for release 61.4
Fixed a bug where the "lantern" companion option was not respected when the companion was in stay-behavior. When you use the Veil of Darkness talent, companions' lightsources are now turned off even if you don't see the…
Store10 changesFixBalance - Zorbus
Update notes for release 61.3
When examining / cycling through creatures with TAB, it now only cycles through hostile creatures when there are hostiles seen, but if not, cycles through friendly creatures but never through companions or their animate…
Store1 changeFix - Zorbus
Update notes for release 61.2
Field of view should now be symmetric. Matches better with possible lines of fire of ranged attacks. You can now filter the log or books with phrases if you put them betwen quotation marks ("). If your country specific…
Announcement1 changeGameplay - Zorbus
Update notes for release 61.1
Fixed some nasty bugs that happened when "Toggle furniture with Control + direction" setting was on. Tweaked line of fire calculations for effects with ray and wall area types. The loot manager wasn't reacting to CTRL /…
Store6 changesFixGameplay

