Full notes
Full Zombie Self-Cultivation update
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Repeated intro
Hello everyone!
What changed
- Balance
- Gameplay
- Events
- Store
- Performance
Zombie Self-Cultivation changes
This week, our development focus mainly includes the following updates:
Added a new item to Survival Mode: the Protective Helmet. Equipping it significantly reduces incoming damage but consumes durability. It will be automatically removed once durability reaches zero.
Expanded the Assimilation Skill in Survival Mode. Players can now freely combine monsters, with each providing unique skill effects. These skills can provide continuous healing and stat buffs to all allies within range, or deal damage and debuff stats to all enemies in the area.
Added poison and antidote mechanics to Assimilation Skills (applying poison to enemy groups and curing allies).
Added visual effects for critical hits, getting hit, player Assimilation Skills, and ally buffs from Assimilation Skills.
Added new icons for monster stat buffs and Boss units (units that players cannot capture).
Optimized the Master Skill monster summoning pool. The number of monsters a player can summon is now determined not only by the capture count and max summon limit but also by the number of monsters configured in the summoning pool.
Added a "Batch Delete" function to the Storage Box.
Added the ability to sell monsters from the Summoning Pool.
Added a display for the number of survival days.
Improved the objectives and reward system for each wave.
Added a new item slot to the Shop/Item panel.
Various other bug fixes and optimizations.
Thank you all for your continued support and patience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
