Full notes
Full Zombie Self-Cultivation update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Here are the key development highlights for this week:
Added a new monster type in Survival Mode, obtainable through genetic modification. This monster can taunt nearby enemies to attack it.
Added another new monster type in Survival Mode, also obtainable via genetic modification. This monster regenerates HP upon landing a critical hit.
In Survival Mode, item doors can now reflect a portion of damage from enemies.
Added an auto-use feature for items like Red Mushrooms. Each monster can carry up to 10 items, which will be automatically used when taking damage or attacking enemies.
Added visual effects and sound effects related to monsters.
Added text displays for the total count of companions and items.
Added icon displays for companion debuffs (negative status effects).
Updated the Survival Guide.
Fixed and optimized various other issues.
Thank you all for your continued support and patience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
