Hello everyone! This week's development highlights include the following: Completed all levels in Chapter 5. Players will eventually face the "Ultimate Enhanced Soldier": This boss enters a bloodthirsty rage.
Full notes
Full Zombie Self-Cultivation update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes2 additions3 changes0 removals
Balance
Gameplay
UI and audio
Performance
changedCompleted all levels in Chapter 5. Players will eventually face the "Ultimate Enhanced Soldier": This boss enters a bloodthirsty rage. Taking damage continuously increases his Fury meter. Once full, he unleashes a skill that infects all surrounding enemies. Infected enemies also become berserk and cannot be captured or controlled by the player. Hold on until the end!
addedAdded the game ending. We specially designed skills related to the brother, allowing players to use the brother's skills to execute enemies in the finale.
changedCompleted the implementation of ambient sounds and combat sound effects for Chapter 5.
addedOptimized the puzzle-solving flow in Chapter 4 and added interaction feedback. Visual Feedback: The generator changes color upon successful puzzle solving. Audio Feedback: Added sound effects for mechanism and generator interactions.
changedVarious other bug fixes and optimizations.
Zombie Self-Cultivation changes
changedCompleted all levels in Chapter 5. Players will eventually face the "Ultimate Enhanced Soldier": This boss enters a bloodthirsty rage. Taking damage continuously increases his Fury meter. Once full, he unleashes a skill that infects all surrounding enemies. Infected enemies also become berserk and cannot be captured or controlled by the player. Hold on until the end!
addedAdded the game ending. We specially designed skills related to the brother, allowing players to use the brother's skills to execute enemies in the finale.
changedCompleted the implementation of ambient sounds and combat sound effects for Chapter 5.
addedOptimized the puzzle-solving flow in Chapter 4 and added interaction feedback. Visual Feedback: The generator changes color upon successful puzzle solving. Audio Feedback: Added sound effects for mechanism and generator interactions.
changedVarious other bug fixes and optimizations.
This week's development highlights include the following:
Completed all levels in Chapter 5. Players will eventually face the "Ultimate Enhanced Soldier": This boss enters a bloodthirsty rage. Taking damage continuously increases his Fury meter. Once full, he unleashes a skill that infects all surrounding enemies. Infected enemies also become berserk and cannot be captured or controlled by the player. Hold on until the end!
Added the game ending. We specially designed skills related to the brother, allowing players to use the brother's skills to execute enemies in the finale.
Completed the implementation of ambient sounds and combat sound effects for Chapter 5.
Optimized the puzzle-solving flow in Chapter 4 and added interaction feedback.
Visual Feedback: The generator changes color upon successful puzzle solving.
AddedAudio FeedbackAdded sound effects for mechanism and generator interactions.
Various other bug fixes and optimizations.
Thank you all for your continued attention and patience!