Full notes
Full Zombie Self-Cultivation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Zombie Self-Cultivation changes
Add stun and sleep visual effects for monsters to enhance combat feedback.
Add screen shake feedback when the player is critically hit.
Add a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.
Optimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correctly, the door turns red, and player interaction returns them to the original scene.
Fix the issue of health bar display height for monsters of different body sizes to avoid visual glitches.
Update the save file version number to ensure it remains synchronized with the game version number.
Various other bug fixes and optimizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
