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Steam News11 April 20262mo ago

V0.1.1 Update Notes

Add stun and sleep visual effects for monsters to enhance combat feedback. Add screen shake feedback when the player is critically hit.

Full notes

Full Zombie Self-Cultivation update

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What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
addedAdd stun and sleep visual effects for monsters to enhance combat feedback.
addedAdd screen shake feedback when the player is critically hit.
addedAdd a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.
fixedOptimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correctly, the door turns red, and player interaction returns them to the original scene.
fixedFix the issue of health bar display height for monsters of different body sizes to avoid visual glitches.
changedVarious other bug fixes and optimizations.

Zombie Self-Cultivation changes

addedAdd stun and sleep visual effects for monsters to enhance combat feedback.
addedAdd screen shake feedback when the player is critically hit.
addedAdd a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.
fixedOptimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correctly, the door turns red, and player interaction returns them to the original scene.
fixedFix the issue of health bar display height for monsters of different body sizes to avoid visual glitches.
  • Add stun and sleep visual effects for monsters to enhance combat feedback.

  • Add screen shake feedback when the player is critically hit.

  • Add a "Camera Shake" toggle in the settings interface (enabled by default), allowing players to customize their visual experience.

  • Optimize the puzzle-solving process in the Chapter 3 Unreal scene, changing the door's random generation to a fixed sequential generation. Add interactive feedback: after solving the puzzle correctly, the door turns red, and player interaction returns them to the original scene.

  • Fix the issue of health bar display height for monsters of different body sizes to avoid visual glitches.

  • Update the save file version number to ensure it remains synchronized with the game version number.

  • Various other bug fixes and optimizations.

Source

Steam News / 11 April 2026

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