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- Zombie Hunter, Inc.
Meet us at Fancon on the 6th and 7th!
This weekend we will be attending Fancon in Kyiv where we will show our latest level with co-op multiplayer. Come be the first to play it!
Announcement - Zombie Hunter, Inc.
Development VLOG April 2026
This April Andrii and Igor worked on the multiplayer. We almost finished with it, but need to clean up a few more bugs. We plan on having our fist public co-op play tests in June on Funcon (on the 6th and 7th in Kyiv) -…
Announcement1 changePerformance - Zombie Hunter, Inc.
Development VLOG March 2026
This March we are mostly working on multiplayer, fixing small issues in the game and bringing Vitalii, our new level artist, up to speed. Andrii worked on multiplayer and tested Photon Fusion. Sadly it won't work for us…
Store1 changeFix - Zombie Hunter, Inc.
Development VLOG February 2026
As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on…
Store2 changesFixPerformance - Zombie Hunter, Inc.
Development VLOG January
In January we took part in game round testing and received 100 reviews of our game from real players. The general feedback is that there are a lot of performance issues. luckily this is not difficult to fix. The main pe…
Announcement1 changePerformance - Zombie Hunter, Inc.
Development VLOG December
In December we worked on fixing bugs that were found when showcasing our game at Games Gathering, improved bandits AI and added a few quality of life features. Andrii and Igor improved our bandits: they now attack like…
Store2 changesFix - Zombie Hunter, Inc.
Zombie Hunter Inc dev VLOG November
This November we worked hard to make our Sewers level playable for the Games Gathering conference. The Conference took place on the 29th/30th November in Kiev and it was a huge success. Over 200 people played our game a…
Store3 changesGameplay - Zombie Hunter, Inc.
Development VLOG October.
We are planning to attend Games Gathering conference at the end of November, that is why this October we focused on preparing our Sewers level for playtests and making our bandits as smart as possible, as they will be s…
Store1 change - Zombie Hunter, Inc.
Development VLOG September
In September we added a number of effects, improved cockroaches and rats, started working on new systems and enemiens and trained our bandits. Andrii worked on bandits. We are creating a complex behaviour system for the…
Store5 changesGameplay - Zombie Hunter, Inc.
Development VLOG August
This August we worked on improving our levels, implementing multiplayer and save system and added a few visual effects. Igor worked on fly visual effect and splases. Me and Egor improved scenes from Sewers and Andrii wo…
Store1 change - Zombie Hunter, Inc.
Version 1.05 is now out
Version 1.05 has now been released. In it, you will find fixes for bugs we found listening to you and watching you play the game on conferences. We also improved graphics, especially in the Streets level, which you can…
Announcement2 changesMapsPerformance - Zombie Hunter, Inc.
Development VLOG June
This June we attended Funcon in Kiev, fixed a number of bugs, progressed in our new level and welcomed two new members into our team. On 6-7th of June we attended Funcon in Kiev and showed our game to hundreds of people…
Store4 changesFixGameplay - Zombie Hunter, Inc.
Development VLOG May 2025
This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now. Andrii expanded zombie functionality, now they climb walls better,…
Announcement3 changesGameplayPerformance - Zombie Hunter, Inc.
Development vlog April
This April we were quite busy. We attended Games Gathering conference in Lviv, showed our game to hundreds of people and won an award for best graphics, drastically improved lighting in our levels and significantly impr…
Announcement5 changesFixGameplay - Zombie Hunter, Inc.
Catch us at Games Gathering Lviv!
Catch us at GG Conference in Lviv! This is your chance to see what we are working on, play the latest build of the game and ask us anything! The event will take place in Premier Hotel Dnister in Lviv on the weekend of 5…
Event1 change - Zombie Hunter, Inc.
Development vlog March
In March we finilized improvements to Timeline, reworked our inventory, added new models, effects and a new cool post-process. Egor worked with timeline. Now you can speed up cutscenes by holding space. Andrii helped Eg…
Announcement7 changesGameplayMaps






