HomeGamesUpdatesPricingMethodology
Steam News2 August 202617d ago

Development vlog July 2026

This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene.

Full notes

Full Zombie Hunter, Inc. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Store
addedThis July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.
addedVitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!
changedI worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models. View store page

Zombie Hunter, Inc. changes

addedThis July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.
addedVitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!
changedI worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models. View store page

This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.

Vitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!

I worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models. View store page

Steam post imageSteam post image

Source

Steam News / 2 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.