This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene.
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Full Zombie Hunter, Inc. update
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What changed
0 fixes2 additions1 change0 removals
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addedThis July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.
addedVitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!
changedI worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models. View store page
Zombie Hunter, Inc. changes
addedThis July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.
addedVitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!
changedI worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models. View store page
This July was quite busy. Andrii improved our networking code drastically. Now 4 players can play cooperatively and have 120 zombies fighting them in a busy scene. Igor added a bunch of features, including better jumping for rats, nerf for the jump height of the main character, grouping items in the inventory, flashlight parameters zones, and hunter choking when inside an area full of gas.
Vitalii added quite a number of zones for our Sewers level - mostly secret areas. Now our level has enough secrets not to be boring. And the areas look amazing!
I worked on various effects including blood puddle, gas effect, inventory icons and better wall fading logic. And, as usual, our artists created a bunch of amazing models. View store page