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Steam News3 March 20264mo ago

Development VLOG February 2026

As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss.

Full notes

Full Zombie Hunter, Inc. update

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What changed

1 fix0 additions1 change0 removals
  • Performance
  • Store
fixedAs we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on our multiplayer functionality. Andrii changed zombie code to include multipleyer, moved to main characters code and fixed various issues we found during tests. Igor added folders into our invetory. This is our idea on improving inventory management. For instance all food will only take a single cell, but you will be able to see every single item if you go into that cell. He also improved flies that appear around dead zombies, introduced blood clipping system, to prevent blood sprites flying through walls and worked on our Monstro animation and logic. We lost Egor this months, so there would be no level building updates. He said he is now looking for something less demanding. Luckly we were able to hire an awesome artist Vitaly Lulchak - see his works in our video log - he is extremely talented.
changedView store page

Zombie Hunter, Inc. changes

fixedAs we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on our multiplayer functionality. Andrii changed zombie code to include multipleyer, moved to main characters code and fixed various issues we found during tests. Igor added folders into our invetory. This is our idea on improving inventory management. For instance all food will only take a single cell, but you will be able to see every single item if you go into that cell. He also improved flies that appear around dead zombies, introduced blood clipping system, to prevent blood sprites flying through walls and worked on our Monstro animation and logic. We lost Egor this months, so there would be no level building updates. He said he is now looking for something less demanding. Luckly we were able to hire an awesome artist Vitaly Lulchak - see his works in our video log - he is extremely talented.
changedView store page

As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on our multiplayer functionality. Andrii changed zombie code to include multipleyer, moved to main characters code and fixed various issues we found during tests. Igor added folders into our invetory. This is our idea on improving inventory management. For instance all food will only take a single cell, but you will be able to see every single item if you go into that cell. He also improved flies that appear around dead zombies, introduced blood clipping system, to prevent blood sprites flying through walls and worked on our Monstro animation and logic. We lost Egor this months, so there would be no level building updates. He said he is now looking for something less demanding. Luckly we were able to hire an awesome artist Vitaly Lulchak - see his works in our video log - he is extremely talented.

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Steam News / 3 March 2026

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