Full notes
Full Zombie Hunter, Inc. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Zombie Hunter, Inc. changes
This May we were still working on improving core functionality of the game, in preparation for the Funcon festival, that takes place one week from now.
Andrii expanded zombie functionality, now they climb walls better, fall down from heights and jump the hero, when he is too close.
Egor added special zombies, that try to catch our hero in the first level, when he runs up the stairs, worked on new cutscens and improved hero walk animation.
I worked on improving the shader that blends normals.
Finally our artists added a bunch of new models as usual.
Come play the current build at Funcon in Kiev next weekend!
Source
Changelog.gg summarizes and formats this update. How we read updates.
