In this update7
Full notes
Full Zombie Graveyard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
Zombie Graveyard Simulator changes
Hi Gravediggers! 🧟♂️
With this update, we’re officially moving from v1.5 to Version 2.0, completing the roadmap we’ve been working toward for a long time! Some features were released earlier as part of our Christmas Update, and this update focuses on what’s new and what completes the picture, here’s what’s new:
🐶 Pet Companion
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You’re no longer alone during the night.
By unlocking the Dog House, you can now get a Pet Companion to help you defend your graveyard at night
Your dog roams around during the day and actively assists you during nightly zombie waves
You can choose from a list of random names, or give your companion a name of your own!
🔫 New Weapons
Desert Eagle – a powerful new handgun with high stopping power
Secret Weapon – a special variant waiting for players who complete all achievements
🎮 Steam Deck Support
Zombie Graveyard Simulator is now officially Steam Deck Playable.
The game runs out of the box on Steam Deck with minimal setup
Performance has been significantly improved
Previously, heavy combat and night waves could drop to 10–25 FPS
Now, gameplay runs at a stable 60 FPS, even during intense moments
The reason for Playable (instead of Verified) is that some UI text can appear smaller on Steam Deck, especially in certain languages
Overall readability and controls are solid, and UI improvements are planned for the future
🌍 New Languages
The game now supports three additional languages:
Hungarian
Norwegian
Kazakh
⚙️ Extensive Optimization Pass
This update includes the largest optimization pass we’ve ever done. We focused on making the overall experience smoother, more stable, and more enjoyable across all hardware setups
CPU & Gameplay Systems
Many CPU-heavy systems were rewritten or optimized
Turret logic was heavily optimized, especially in late-game scenarios
Large, fully built graveyards now perform significantly better
Inventory & Storage
Inventory and Storage systems were completely reworked
Previous stutters and frame drops when moving large amounts of items are gone
Item transfers are now smooth and instant
GPU & Rendering
Major GPU-side optimizations in rendering and occlusion culling
Zombie ragdolls optimized
Improved shadow distance and grass draw distance handling
Fixed a critical issue causing the UI to refresh every time you fired a weapon
Graphics Settings Improvements
Low, Medium, and High presets now have clear visual and performance differences
New graphics options added:
Fully disable Shadows
Fully disable Volumetric Lighting
Ambient Occlusion now has a real performance impact when disabled
Engine Update
The game has been upgraded to Unity 6.2
🔧 Bug Fixes & Improvements
Updated the number of Planter Areas gained through upgrades
Fixed an issue where zombies wouldn’t attack vehicle during Expedition vehicle defense missions
Fixed a rare bug where corpses could get stuck in the player’s hands while carrying
Fixed a rare issue where urns could break while being carried by employees
Rebalanced prices and profits across multiple products and systems to improve overall economy flow
❤️ What’s Next?
With Version 2.0, the original roadmap for Zombie Graveyard Simulator is now complete.
For now, we don’t have a new content roadmap locked in. We’ll be taking some time to evaluate what comes next, based on player interest, long-term demand, and the future direction of the project.
This also means that features discussed in the past, such as co-op, are not currently planned, but we’re intentionally keeping the door open.
We’re also working on a new project, so you can expect a new announcement from us soon!
Regardless of future content decisions, bug fixes, stability improvements, and critical updates will continue as needed.
As always, thank you for your support, feedback, bug reports, and patience. Reaching Version 2.0 wouldn’t have been possible without the community behind the game.
💬 Feel free to join our Discord to report bugs, share ideas, or just say hi!
Source
Changelog.gg summarizes and formats this update. How we read updates.
