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Steam News1 March 20264mo ago

Fixes & Improvements | Patch Notes - v2.0.1

Hi Gravediggers! 🧟‍♂️ We’ve released a new update focusing on stability fixes, controller improvements, balance adjustments, and gameplay enhancements.

Full notes

Full Zombie Graveyard Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes4 additions8 changes0 removals
  • Performance
  • Events
  • Fixes
  • Gameplay
  • Balance
addedWe’ve released a new update focusing on stability fixes, controller improvements, balance adjustments, and gameplay enhancements. Here’s everything included in this patch
fixed🔧 Bug FixesFixed an issue where the Golden Eagle achievement could trigger twice, granting the reward twice
fixed🔧 Bug FixesFixed a rare issue where NPCs would not stand up and leave after a Sermon following an Expedition
fixed🔧 Bug FixesFixed a bug where urns were incorrectly consumed while packaging at the Delivery Station (urns should not be consumed during packaging)
fixed🔧 Bug FixesFixed an issue where the Delivery Station courier could fail to arrive, pick up only part of the available boxes, or not return for the remaining deliveries
fixed🔧 Bug FixesFixed an issue where delivery boxes sometimes would not spawn until the game was reloaded

Hi Gravediggers! 🧟‍♂️

We’ve released a new update focusing on stability fixes, controller improvements, balance adjustments, and gameplay enhancements. Here’s everything included in this patch

🔧 Bug Fixes

  • Fixed an issue where the Golden Eagle achievement could trigger twice, granting the reward twice

  • Fixed a rare issue where NPCs would not stand up and leave after a Sermon following an Expedition

  • Fixed a bug where urns were incorrectly consumed while packaging at the Delivery Station (urns should not be consumed during packaging)

  • Fixed an issue where the Delivery Station courier could fail to arrive, pick up only part of the available boxes, or not return for the remaining deliveries

  • Fixed an issue where delivery boxes sometimes would not spawn until the game was reloaded

  • Fixed reports of zombies getting stuck behind trees during Expeditions

  • Fixed an issue where zombies could get stuck behind certain objects and stop attacking

  • Fixed a rare issue where Stamina could save at 0 and never regenerate

  • Fixed a critical save-breaking issue where a broken grave could prevent the game from progressing to the next night

  • Fixed a critical save-breaking issue after returning from an Expedition that could completely lock the game (inventory not opening and game loop not progressing)

  • Fixed an issue where turrets placed during Expeditions would not return to the inventory afterward

  • Fixed a critical issue where the dog could permanently fail to spawn if the naming panel closed unexpectedly (for example when night starts), preventing players from naming the dog after unlocking the Dog House

🎮 Steam Deck & Controller Fixes

  • Fixed controller sensitivity in Expeditions not being affected by sensitivity multipliers

  • Fixed an issue where interacting with Storage while holding a box using a controller would delete the item instead of storing it

  • Fixed an issue where moving items between Storage and Backpack could break input due to selected object loss

  • Fixed a similar input issue in BioSell App and Auction App when selling items

✨ Improvements & Balance Adjustments

  • Improved turret target detection (more consistent behavior in large-scale scenarios)

  • Added an additional validation check for the Golden Eagle achievement after loading the game

  • Added Night Brightness setting

  • Zombie waves now continue scaling after reaching the level cap. From Level 10 onward, tougher and more varied zombie waves will begin to appear

  • Added new interactions for the Dog House: Call the dog back to the house & rename your dog

  • Adjusted Antique item drop rates

  • Rebalanced Dog House unlock cost

  • Rebalanced Research Lab unlock cost

  • Rebalanced prices and profits across multiple items to improve overall economy flow

As always, thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help!

Source

Steam News / 1 March 2026

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