In this update6
Full notes
Full Zombie Graveyard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Zombie Graveyard Simulator changes
Hi Gravediggers! 🧟♂️
Today’s patch brings a wide range of improvements including station upgrades, new decorations, and quality-of-life fixes to enhance your graveyard management experience.
Also we created a new poll to chose upcoming weapons, scroll to bottom to read more!
Here’s what’s new in this update:
🪴 New Decorations & Visual Improvements
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Modular stone tiles with corner and edge pieces for clean paths
2 updated and 2 brand-new flower pots
Empty flower pot that can be filled with any decorative bush
4 new short decorative fences
2 new garden lights
Large floodlight for wide-area illumination
Visual improvements made to Graveyard's walls, gates, and pillars
🌸 Flower Stand Upgrades & Special Requirements System
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Added new Special Requirement System for upgrades, some of them now require special requirements (such as Sell X amount bouquets for Flower Stand, Cremate X amount bodies for Crematorium)
Slider UI added to track special conditions progress and overall unlocks
Added Speaker Upgrade to increase visitor patience while queuing for Flower Stand
Crate Expansion Upgrade doubles flower storage capacity for Flower Stand
Fragrance Dispenser Upgrade increases flower sale chance for Flower Stand
Assigned flower types now shown as “Assigned Flower” in the description box
3D “Low Stock!” warning appears when overall flower stock is low
🎯 Gameplay & Mechanics Improvements
Graves now spawn a zombie when completely destroyed
Turrets now avoid shooting barricades if they’re in the line of sight, reducing wasted ammo
Turrets now aim at zombie bodies instead of their center, improving accuracy when zombies crouch to eat graves or get too close
Shovel can now be bought back from the Market if accidentally sold
Guns with magazines now preserve the chamber round when reloading
Graveyard area slightly expanded for better symmetry and pathing
📦 Inventory & Market Enhancements
Added sort options to Inventory and Storage (Default or by Category)
Added filter tabs in Inventory and Storage for categories like Souvenirs and Ammunition
Market now shows how many of each selected item you own in both Inventory and Storage
Warning UI has been added to items that cannot be sold in the market.
Warning UI has been added to items that you don't have enough of to sell.
🧼 Bug Fixes & QoL
Fixed issue where Gravekeeper Employee cleaning would drain Player’s stamina
HireWire UI now shows job descriptions for each Employee
Florist Employee notifications now include the missing flower’s name if unavailable
Fixed issue where damaged graves didn’t display indicators
Fixed bug causing corpses to get stuck when quickly picked up from the Wheelbarrow
Fixed early payment calculation error in the loan system
Fixed issue preventing visitors from picking up the first placed urn
Fixed unfair pricing behavior in the sell system
Average daily income now displayed for each buried grave
Localization improvements across several languages
🗳️ Vote for the Next Weapons!
We’re adding new weapons as part of upcoming roadmap updates and we want you to help decide which ones should we add and which ones should be first!
Head over to our Discord server and check the #dev-updates channel to vote in the first weapon poll. Once we have a winner, we’ll launch another poll… and keep going until we have a full lineup!
Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help!
💬 Feel free to join our Discord to report bugs, share ideas, or just say hi!
Source
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