Full notes
Full Zombie Graveyard Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Maps
- Fixes
- Balance
Zombie Graveyard Simulator changes
Hi Gravediggers, 🧟‍♂️
Today’s update brings a solid batch of improvements, fixes, and a few new functions to make your graveyard duties smoother! We’re also working on a roadmap to give you a clearer view of what’s coming next and we’ll be sharing it soon!
Here’s everything included in this patch:
Added new zombie type: Hulk – a stronger and more aggressive zombie that uses a Charge attack when it spots you from a distance. If it hits you, it’s going to hurt.
Added vaulting you can now jump over fences using the Jump key
You can now dig up filled graves using the shovel
You can now completely destroy graves with the hammer
You can now destroy Planter Boxes using the hammer
Added filter category options to the Storage UI (like the Inventory UI)
Fixed an issue where the Storage UI wouldn’t open properly
Technician employee's task priority has been updated, they now clean trash first, then repair defenses
Removed the Decay system from defense objects, it was causing confusion and unnecessary breakdowns
Fixed bug where corpses placed on the ground could fall through the terrain after loading a save
The dead tree at the edge of the map can now be removed
Removed grid smoothing for grave placement, you can now place graves more precisely and symmetrically
Fixed collider issue with the trash container interaction
Fixed an issue where employees could get stuck while cremating
Fixed a bug where carrying a corpse while an employee uses the furnace would break the held corpse
Fixed bug where corpses weren’t removed from the pickup vehicle after auto-pickup
Added new default zombie models
Updated zombie wave configurations, nights now feature more varied wave types and enemy counts
Fixed an issue where the Brush animation would play when collecting water while holding the Brush
Prevented employees from interrupting the player while working on graves
Prevented employees from interrupting the player while working on Planter Boxes
Minor game balance adjustments
General performance improvements
As always, thank you all for playing, reviewing, bug reporting, and helping us push this little graveyard forward.
đź’¬Feel free to Join our Discord to share feedback, ideas, or just say hi!
Source
Changelog.gg summarizes and formats this update. How we read updates.
