In this update10
Full notes
Full Zombie God update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
- Performance
Zombie God changes
Summary
This week’s update delivers major gameplay improvements, UI upgrades, and expanded content across multiple systems.
Highlights include new edge pan camera controls, 22 new Burster upgrades and 11 new Bulker upgrades, the addition of the Mini Burster agent, and the unlocking of both Bulker and Burster DNA upgrade trees (left side of the Bulker tree only, right side is placeholder).
Players can now choose Blessings at the start of every Resistance level, and every World Map level guarantees a reward.
We’ve also introduced a Stats HUD for units, Inventory tracking on the World Map, and complete reworks of both the Zombie and Patient Zero DNA trees.
Finally, losing a Resistance tier will now reset progress only within that tier instead of clearing all progress.
Controls
Added edge pan camera controls for smoother and more intuitive map navigation.
Agents
Zombies now only target police cars and jeeps when directed by the player.
Fixed pathfinding issues where agents could get stuck behind parked cars.
Agents now visually show evasion using transparent sprites.
Added Mini Burster agent variant.
Added 22 unique Burster upgrades to the DNA upgrade tree.
Unlocked Bulker and Burster DNA upgrade trees for progression.
Burster now knocks back both zombies and humans when rolling.
Increased Spitter projectile and DOT damage.
Agents no longer attempt to make observations before they are ready.
UI / UX
Improved selection cursor animation and damage number visuals.
Upgraded victory bar graphics for humans and zombies.
Added on-screen warnings for the final five humans required for victory.
Introduced a Stats HUD showing details for selected units.
Added Inventory display on the World Map for Corpses, Research, and Charges.
Introduced animated reward presentation for completed maps.
Added stars to World Map icons to show best and current performance.
Multiple quality-of-life improvements across UI elements.
Balance
Rebalanced core stats:
All humans and zombies now start with 100 health (civilians start with 50).
Increased all base damage from 1 to 10.
Increased APC health (100 → 2500) and Tank health (100 → 5000).
- Turretsdamage decreased (20 → 10) but accuracy greatly increased (18% → 75%).
Increased Airstrike and Mortar damage.
Randomized melee and ranged damage by ±10%.
Increased goo damage and rebalanced tick rates.
Reworked Zombie DNA and Patient Zero DNA trees.
Adjusted Resistance mode modifiers to match new damage and health values.
Adjusted unit spawns across maps to prevent army/police units from spawn camping graveyards.
Resistance Mode
Blessings can now be selected at the start of each Resistance level.
Added three new Blessings: Runners, Nimble, and Mending Flesh.
Losing a Resistance tier now resets progress only within that tier.
World Map
Each map level now guarantees a reward.
Rewards are now displayed and granted directly on the World Map.
Added star ratings to track performance across playthroughs.
Improved reward telegraphing and display of reward counts.
Defences
Fixed graphical and defeat issues with Mortar Teams.
Increased Airstrike and Mortar effectiveness.
Abilities
Adjusted Goo Rain to now center properly on the cast position.
Miscellaneous
Upgraded project to Unity 6 for improved performance and stability.
Default audio settings now start at 80% volume.
Fixed incorrect damage feedback from lifesteal or zero-damage effects.
Game client now correctly reports runs to the stats server.
Source
Changelog.gg summarizes and formats this update. How we read updates.
