In this update6
Full notes
Full Zombie God update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
Zombie God changes
Summary
This update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.
Zombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.
v0.5.1 changelog
General Updates
Improved targeting consistency for Army and Police units by refining line-of-sight checks.
Fixed a line-of-sight issue where zombies could not attack nearby humans in melee range.
Special zombies now begin with no ability cooldowns.
Ability cooldowns are now conversion-based - converting humans gradually recharges abilities.
The Infest ability now greys out when no valid spawn points remain on the map.
Fixed Ripper charges not being consumed correctly.
Adjusted human accuracy for more consistent combat results.
Changed patrol infection threshold to 10% across all maps.
Fixed various UI issues, including overlapping tank health bars and clickable UI elements on the world map.
Removed Halloween seasonal decorations.
Visual & Audio
Added new turret sprites.
Added music to Ghastonbury.
Fixed long-term audio desynchronization after extended play sessions.
World Map & Interface
Research points are now properly displayed on the main menu hub.
Research points can now be purchased repeatedly in the world map shop without refreshing.
Added an animation to the DNA Upgrade Hub button when new research points are available.
Fixed a world map bug where players could click through the UI.
Replaced DNA upgrades affecting ingredients with new evasion-focused upgrades.
Resistance Mode
Players now receive a blessing with each new Resistance level.
Resistance modifiers and blessings are now displayed during intro cutscenes.
Fixed incorrect damage modifiers for humans in Resistance Mode.
Fixed agent spawns in Brainstree to correctly use CDC agents.
Map & Environment Fixes
Camp Rotterson: Updated roads to prevent tanks and cars from driving through scenery.
Fleshmere Port: Added additional human NPCs near the “body bag” spawn area.
Bloodberry Farm: Fixed navigation mesh to allow proper pathing from the pub car park to the road.
Ghastonbury: Added map-specific music.
Gameplay & Balance
Fixed tank health bar overlap with on-screen text.
Adjusted DNA and ability systems for smoother gameplay flow.
Improved overall targeting and pathfinding behaviour for agents, vehicles, and defences.
Source
Changelog.gg summarizes and formats this update. How we read updates.
