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Steam News5 November 20258mo ago

v0.5.1 Changelog

Summary This update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode. Zombie God now grants blessings at the start of your run! But with each blessing, comes a curse...

In this update6

Full notes

Full Zombie God update

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What changed

9 fixes10 additions9 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Store
addedSummaryThis update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.
addedSummaryZombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.
changedGeneral UpdatesImproved targeting consistency for Army and Police units by refining line-of-sight checks.
fixedGeneral UpdatesFixed a line-of-sight issue where zombies could not attack nearby humans in melee range.
changedGeneral UpdatesThe Infest ability now greys out when no valid spawn points remain on the map.
fixedGeneral UpdatesFixed Ripper charges not being consumed correctly.

Zombie God changes

addedThis update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.
addedZombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.
changedImproved targeting consistency for Army and Police units by refining line-of-sight checks.
fixedFixed a line-of-sight issue where zombies could not attack nearby humans in melee range.
changedThe Infest ability now greys out when no valid spawn points remain on the map.

Summary

This update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.

Zombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.

v0.5.1 changelog

General Updates

Improved targeting consistency for Army and Police units by refining line-of-sight checks.

Fixed a line-of-sight issue where zombies could not attack nearby humans in melee range.

Special zombies now begin with no ability cooldowns.

Ability cooldowns are now conversion-based - converting humans gradually recharges abilities.

The Infest ability now greys out when no valid spawn points remain on the map.

Fixed Ripper charges not being consumed correctly.

Adjusted human accuracy for more consistent combat results.

Changed patrol infection threshold to 10% across all maps.

Fixed various UI issues, including overlapping tank health bars and clickable UI elements on the world map.

Removed Halloween seasonal decorations.

Visual & Audio

Added new turret sprites.

Added music to Ghastonbury.

Fixed long-term audio desynchronization after extended play sessions.

World Map & Interface

Research points are now properly displayed on the main menu hub.

Research points can now be purchased repeatedly in the world map shop without refreshing.

Added an animation to the DNA Upgrade Hub button when new research points are available.

Fixed a world map bug where players could click through the UI.

Replaced DNA upgrades affecting ingredients with new evasion-focused upgrades.

Resistance Mode

Players now receive a blessing with each new Resistance level.

Resistance modifiers and blessings are now displayed during intro cutscenes.

Fixed incorrect damage modifiers for humans in Resistance Mode.

Fixed agent spawns in Brainstree to correctly use CDC agents.

Map & Environment Fixes

Camp Rotterson: Updated roads to prevent tanks and cars from driving through scenery.

Fleshmere Port: Added additional human NPCs near the “body bag” spawn area.

Bloodberry Farm: Fixed navigation mesh to allow proper pathing from the pub car park to the road.

Ghastonbury: Added map-specific music.

Gameplay & Balance

Fixed tank health bar overlap with on-screen text.

Adjusted DNA and ability systems for smoother gameplay flow.

Improved overall targeting and pathfinding behaviour for agents, vehicles, and defences.

Source

Steam News / 5 November 2025

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