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Steam News2 November 20258mo ago

Resistance Mode - Version 0.5.0 Release

Summary This update adds a major new 'Resistance' game mode. Revisit old maps with a stronger loadout and mutated zombies.

In this update14

Full notes

Full Zombie God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes13 additions23 changes0 removals
  • Balance
  • Maps
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
changedGeneral UpdatesAdjusted rewards balance — rebalanced specials and abilities costs, increased corpse income, and adjusted upgrade unlock costs.
changedGeneral UpdatesVarious performance and stability improvements across multiple maps.
changedGeneral UpdatesImproved visual clarity and layering on several structures and environmental elements.
addedGeneral UpdatesAdded multiple new resistance levels and modifiers to enhance replayability.
addedGeneral UpdatesAdded selectable starter modifiers when beginning a new run.
addedGeneral UpdatesVSync is now enabled by default for smoother performance.

Zombie God changes

changedAdjusted rewards balance — rebalanced specials and abilities costs, increased corpse income, and adjusted upgrade unlock costs.
changedVarious performance and stability improvements across multiple maps.
changedImproved visual clarity and layering on several structures and environmental elements.
addedAdded multiple new resistance levels and modifiers to enhance replayability.
addedAdded selectable starter modifiers when beginning a new run.

Summary

This update adds a major new 'Resistance' game mode. Revisit old maps with a stronger loadout and mutated zombies. Face increasingly difficult challenges with 20 unique gameplay modifiers, more defences in each map and a rebalanced upgrade tree for your zombies.

Changelog

General Updates

  • Adjusted rewards balance — rebalanced specials and abilities costs, increased corpse income, and adjusted upgrade unlock costs.

  • Various performance and stability improvements across multiple maps.

  • Improved visual clarity and layering on several structures and environmental elements.

  • Added multiple new resistance levels and modifiers to enhance replayability.

  • Added selectable starter modifiers when beginning a new run.

  • VSync is now enabled by default for smoother performance.

  • Improved enemy AI behaviour, accuracy, and aggression tuning for police, military, and civilians.

  • Added new turret visuals and animations.

  • Various SFX improvements — victory music now plays correctly.

Map & Level Changes

Brainstree

  • Added driveways to large houses in the southern area.

  • Removed graffiti from the pub exterior. Fixed layering issues in the takeaway building.

Fleshmere

  • Adjusted navigation mesh to exclude cargo ship building.

  • Fixed line-of-sight issues with specific map elements.

Deadmarsh

  • Improved navigation mesh in multiple areas.

  • Redesigned road system - added an alternate route into the prison courtyard for better vehicle flow.

  • Fixed zombie targeting behaviour with parked vehicles.

  • Fixed line-of-sight issues with certain map elements.

Scabborough

  • Added an alternate route into the theme park to improve level flow.

  • Fixed exterior visibility issue on the pub building.

  • Fixed line-of-sight issues with specific map elements.

Camp Rotterson

  • Improved navigation mesh in several areas.

  • Made helipads fully functional.

Bloodberry

  • Now rewards 1000 corpses upon first clear.

St. Slaughter

  • Fixed a layering issue in level geometry.

All Maps

  • Introduced four new levels of resistance.

  • Added map-wide landmine defences.

  • Increased helicopter spawn opportunities.

  • Rebalanced patrol defences — now featuring consistent vehicle and agent compositions per difficulty level.

Gameplay & Balance

  • Introduced Resistance Mode 1–5, each featuring unique modifiers for increased challenge.

  • Added option to reset DNA upgrades (costs two research points).

  • Rebalanced DNA upgrade trees for both standard and Patient Zero upgrades.

  • Improved Goo Rain event — shorter duration but higher spawn frequency.

  • Reduced shooting accuracy of AI-controlled agents, turrets, and defences by 5%.

  • Slightly reduced aggressiveness of humans inside buildings.

  • Rebalanced Ripper enemy — reduced health and adjusted behaviour logic.

  • Hazmat enemies received a small buff to critical chance and health.

  • Guaranteed one research point is now granted when purchasing the Upgrade Hub.

  • Defences

  • Reintroduced visible trails for mortars and airstrikes, with improvements to projected trajectory display.

  • Fixed lingering mortar trail visual issue.

  • Improved damage number visuals — misses now display a grey “0”, and damage-over-time numbers are green.

  • Police cars, military jeeps, and helicopters can now be targeted and damaged by zombies.

  • Improved visibility of interior collisions in the Cargo Crane prefab.

Interface & Menu

  • Added new Credits screen fix to correct overlapping text.

  • Improved Hub interface with a new DNA reset button.

Source

Steam News / 2 November 2025

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