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Steam News20 November 20257mo ago

v0.5.3 Changelog

Summary This week brings significant updates to the World Map, agents, abilities, and general balance. Two new DNA upgrade trees Ripper and Screamer have been added, expanding zombie progression options.

In this update7

Full notes

Full Zombie God update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions18 changes3 removals
  • Maps
  • Balance
  • UI and audio
  • Fixes
  • Gameplay
addedSummaryThis week brings significant updates to the World Map, agents, abilities, and general balance. Two new DNA upgrade trees Ripper and Screamer have been added, expanding zombie progression options.
changedSummaryMultiple zombies received adjustments to their initial charges, and several ability costs were rebalanced.
addedSummaryGraveyards were also reworked to hold more units and spawn faster. The UI received improvements such as a new context-based Infest cast and new notification styles .
addedSummaryAdditionally, a new Checkpoint map has been added, alongside fixes to speed bugs, health regeneration, and multiple interface issues.
addedWorld MapA new Checkpoint map has been added to the world map.
changedWorld MapBloodberry Farm now guarantees 2,000 corpses as a reward.
Ghastonbury guaranteed reward reduced from 10,0005Ghastonbury guaranteed reward reduced from 10, increased, buffinitial charges for multiple zombies: Bulker:32initial charges for multiple zombies: Bulker: decreased, nerfinitial charges for multiple zombies: Bulker: 3 → 2 Burster:32initial charges for multiple zombies: Bulker: 3 → 2 Burster: decreased, nerfGraveyard capacity810Graveyard capacity increased, buff

Zombie God changes

addedThis week brings significant updates to the World Map, agents, abilities, and general balance. Two new DNA upgrade trees Ripper and Screamer have been added, expanding zombie progression options.
changedMultiple zombies received adjustments to their initial charges, and several ability costs were rebalanced.
addedGraveyards were also reworked to hold more units and spawn faster. The UI received improvements such as a new context-based Infest cast and new notification styles .
addedAdditionally, a new Checkpoint map has been added, alongside fixes to speed bugs, health regeneration, and multiple interface issues.
addedA new Checkpoint map has been added to the world map.

Summary

This week brings significant updates to the World Map, agents, abilities, and general balance. Two new DNA upgrade trees Ripper and Screamer have been added, expanding zombie progression options.

Multiple zombies received adjustments to their initial charges, and several ability costs were rebalanced.

Graveyards were also reworked to hold more units and spawn faster. The UI received improvements such as a new context-based Infest cast and new notification styles.

Additionally, a new Checkpoint map has been added, alongside fixes to speed bugs, health regeneration, and multiple interface issues.

World Map

  • A new Checkpoint map has been added to the world map.

  • Bloodberry Farm now guarantees 2,000 corpses as a reward.

  • Ghastonbury guaranteed reward reduced from 10,000 to 5,000.

Miscellaneous

  • Fixed a bug where special zombies could sprint at extremely high speeds when benefiting from speed-based DNA buffs.

  • Removed “coming soon” items from the Hub scene.

  • Fixed health regeneration so it no longer drains health when gained through blessings.

UI

  • Infest is now cast directly by context-clicking a graveyard.

  • Removed the Infest button from the HUD.

  • Added improved notification popups matching the level-end news style.

  • Fixed issues with the DNA upgrade hub menu UI.

Agents

  • Added the Ripper DNA upgrade tree.

  • Added the Screamer DNA upgrade tree.

  • Reduced initial charges for multiple zombies:

    • Bulker: 3 → 2

    • Burster: 3 → 2

    • Ripper: 3 → 2

    • Screamer: 3 → 2

    • Spitter: 3 → 2

  • Graveyard capacity increased from 8 → 10.

  • Graveyard spawn count adjusted from 5 → 3.

  • Graveyard spawn time reduced from 3 → 2.5.

  • Zombie run speed increased from 4.1 → 4.4.

  • Civilian health reduced from 50 → 40.

  • Police health reduced from 100 → 50.

  • Army health reduced from 100 → 80.

  • CDC health increased from 100 → 120.

Abilities

  • Burst ability cost reduced from 2000 → 1000.

  • Goorain cost increased from 2000 → 5000.

  • Mutate ability cost increased from 2000 → 2500.

Balance

  • Burster is no longer granted at the start of a game.

  • The DNA Upgrade Station is now unlocked immediately.

  • Infinite Infest casts are now allowed on maps.

Source

Steam News / 20 November 2025

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