HomeGamesUpdatesPricingMethodology
Steam News13 June 20188y ago

Version 1.06

the possibility of acceleration of time in 2 times is added to the shelter; - the trees closing the player become transparent; - partners who are in the house do not take part in the defense (corresponding icons appear

Full notes

Full Zombie Forest 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedthe possibility of acceleration of time in 2 times is added to the shelter; - the trees closing the player become transparent; - partners who are in the house do not take part in the defense (corresponding icons appear on their icons); - almost any action of the character in the shelter can be undone (above the icons appears a button in the form of a red cross); - the placement of a new building can be canceled by pressing the Esc key; - fixed the misalignment of inventory when checking by a companion animal traps or a rain filter; - fixed a bug where it was impossible to fix a wooden gate; - the characters do not get stuck after the completion of the blockage analysis; - fixed the opening of the inventory window on top of the character characteristics window; - fixed volume of ricochet sounds and opening of doors; - reduced the likelihood of sounds when visiting the toilet; - in the video settings, you can enable the refresh rate limit to 60 frames per second (enabled by default); - fixed the disappearance of things from the lower slots of the improved warehouse; - mates armed with melee weapons do not move far from the player; - when the night comes, the flashlight turns on automatically; - choice of the level of fatigue, in which it is necessary to suspend production, is converted into a slider; - fixed other minor bugs.
  • the possibility of acceleration of time in 2 times is added to the shelter; - the trees closing the player become transparent; - partners who are in the house do not take part in the defense (corresponding icons appear on their icons); - almost any action of the character in the shelter can be undone (above the icons appears a button in the form of a red cross); - the placement of a new building can be canceled by pressing the Esc key; - fixed the misalignment of inventory when checking by a companion animal traps or a rain filter; - fixed a bug where it was impossible to fix a wooden gate; - the characters do not get stuck after the completion of the blockage analysis; - fixed the opening of the inventory window on top of the character characteristics window; - fixed volume of ricochet sounds and opening of doors; - reduced the likelihood of sounds when visiting the toilet; - in the video settings, you can enable the refresh rate limit to 60 frames per second (enabled by default); - fixed the disappearance of things from the lower slots of the improved warehouse; - mates armed with melee weapons do not move far from the player; - when the night comes, the flashlight turns on automatically; - choice of the level of fatigue, in which it is necessary to suspend production, is converted into a slider; - fixed other minor bugs.

Source

Steam News / 13 June 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.