Full notes
Full Zombie Forest 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
added the possibility of destroying unnecessary buildings in the shelter (button with a trash can icon); - fixed marauders fading after receiving damage; - rain filters and traps for animals eventually wear out and do not extract resources until they are repaired; - fixed the growth of the number of zombies in the night defense; - the rarity of finding the majority of things is fixed; - katana, sledgehammer and axe are now much harder to find (also increased their value from the merchant); - the influence of the Lucky specialization on finding rare things has been reduced; - partners run away further when taking damage; - fixed a bug with the installation of the watchtower; - fixed duplicate buildings in the shelter; - increased frequency of finding fuel barrels; - fixed other minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
