Full notes
Full Zombie Forest 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
during the run character is now tired, it takes time for a break; - increased chance of dying from hunger or thirst; - increased basic accuracy of zombie attacks; - added highlighting slots in your inventory when moving objects; - increased blood spatter when applying or receiving damage; - fixed reset of acceleration time when extracting resources to the shelter; - added indication of the point of movement of the character in the shelter; - added animation of active icons in the shelter; - when you hover on the icons of resources displayed a tooltip; - added indication of the amount of mined stones and wood; - active character in the shelter is highlighted by a ring; - added animation of the lack of energy of the character when trying to give him a task; - time acceleration button is highlighted in the active state; - at the beginning of construction, the character stops performing the current task; - exit from the raid zone occurs automatically when moving to the evacuation area; - fixed other minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
