Full notes
Full Zombie Forest 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
the aiming system has been reworked - now the player is aiming precisely in the direction of the mouse pointer; - animals do not freeze when receiving damage; - now the partners do not pursue the goal constantly, but return to the player; - now it is impossible to heal a dead partner; - fixed the possibility of meeting the same characters; - removed artifacts on the flame of the fire; - now you can not drink or feed a character over 100%; - the new survivors inventory is grouped by default; - fixed the possibility of passing mates and zombies to take fence and ruins in story mode (days 7 and 9); - fixed ejection of NPC on the roof in the story mode (day 6); - corrected the incorrect positions of new survivors in story mode (day 7, 10, 17); - fixed a bug where the number of bullets became negative; - fixed a bug where ammo was not spent in the inventory when firing; - fixed black screen instead of fire in story mode (day 14); - the chance of meeting new survivors is reduced; - the satiety of sweets is reduced to 3%; - removed the display of the number of bullets when using a melee weapon; - added information about whistling when it is impossible to equip the camp; - fixed incorrect display of percentages of thirst quenching with mineral water (only English version); - fixed incorrect allocation of the player in the re-distribution of food.
Source
Changelog.gg summarizes and formats this update. How we read updates.
