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Full notes
Full Zeverland update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
- Store
- Fixes
Zeverland changes
Hi survivors!
The test is still going strong! By now you've tried out most of the features — come help us decide where the next test should head! The world of the next version is yours to shape 👉 https://forms.gle/a9XdboS197KWUjP27
Run into a problem during the test?
[In-game: press ESC → Feedback Survey]
Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up. If something goes wrong, let us know.
Enjoying the game? Tell us that too.
[In-game: press ESC → Player Survey]
We're still in the test phase, and what the final Zeverland becomes — your voice counts. We want to hear every suggestion.
We've received wave after wave of your ideas and brainstorms. This issue we picked the most-requested suggestions, along with the bug-fix progress from these past few days.
Player Feedback
Q1: Two quest points are over ten kilometers apart — too far. Can you add teleport / fast travel?
A: We'll optimize the quest and map-generation algorithms to make distances more reasonable. Teleport won't happen for now, but we may open up flying vehicles down the road — a new way to roam the wasteland.
Q2: The first quest is way out past the infected zone, and without a gas mask/antidote there's no way through. I got stuck and died.
A: We'll optimize the map-generation algorithm here, especially the spawn-area layout, so you're not stuck in the toxic fog the moment you spawn.
Q3: Useless, un-dismantlable junk like zombie heads and dumbbells fills up my backpack. Can you add a one-press dismantle/scrap?
A: Heard you on the dismantling hassle . We'll come up with a handier approach so you click less.
Q4: For workbenches that need fuel, can they auto-extinguish when done, let me set a target duration, and skip excess fuel?
A: This one's on the to-do list. Your furnace won't burn fuel for nothing.
Q5: Can I precisely demolish already-claimed buildings inside my own territory? Right now it seems only zombies can tear them down.
A: Not open yet. Since all our POIs can be claimed, allowing free demolition risks players exploiting it to easily take high-tier POIs. We'll think up a better balance.
Q6: Can you add ocean gameplay? Floating salvage out at sea, like a raft-survival thing.
A: There'll be seasonal gameplay like that in the future. Your shot at becoming the King of the Pirates.
Q7: Please rework farming and make food rarer. In a zombie apocalypse you shouldn't be able to find enough to eat at just any shop.
A: Both farming and ranching will get their own skill systems. We're grinding on it. We'll make growing crops a real survival craft too.
Q8: Please seriously consider not putting "open door," "drink," and "poop/search" on the same default F key — constant misclicks.
A: Got it. We'll change that.
Q9: I'd like to command squad members to attack proactively, instead of only fighting back when hit.
A: We'll keep considering and optimizing companion behavior and commands, so your teammates are more reliable.
Q10
When the party is full and you run into an NPC who needs help, you can only leave them — such a shame.
Suggestion
let helping NPCs grant Charisma EXP too.
A: Great idea. We'll add it. No more watching a fellow survivor get left behind.
Q11: I'd like to build permanent roads outside my territory too (right now people use two territory flags plus fill blocks to bridge gaps).
A: Great idea. We'll do it. So you can carve out your own roads across the wasteland.
Q12: Some quests/items have ambiguous translations — like the metalworking quest's "craft a homemade object," which is confusing.
A: Got it. We'll keep refining the text and translations, so every description actually makes sense.
Bug Fix Progress
✅ Fixed
Main quests getting stuck / not spawning enemies / unable to reset; OBS / stream-capture black screen
🔧 Confirmed, fixing
Stuck in terrain / clipping, character (special infected) invisibility, loot-refresh anomalies, vehicles vanishing, frame drops / performance degradation, CPU overheating, zombie AI / death-detection, lockpick detection, audio loss, frame rate not capping, sorting box not accepting materials, etc.
📝 Logged, scheduled
Training screen freezing, territory / building bugs, combination & door lock failures, light / generator power failures, weapon damage not applying, dying on login, vehicles floating, etc.
🌐 Network-related
Server crashes / connection timeouts, stuck at 100% loading on a black screen → mostly network-environment issues; please check your network or switch nodes and retry
🔍 Investigating / TBC
Settings not working, save / item loss, UI freezing, corpses / trunks not lootable, gun attachments lost on dismantle, etc. can't be reproduced yet; the rest are being checked one by one
We've carefully noted every piece of feedback. Please keep sharing your suggestions in the group chat and help us polish this post-apocalyptic wasteland together! And don't forget to add Zeverland to your Steam wishlist!
Source
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