In this update2
Full notes
Full Zeverland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Events
- Fixes
Zeverland changes
Hi survivors!
Everyone who filled out the questionnaire by this afternoon has had their access granted — remember to check your spam / promotions / auto-deleted folders too!
Haven't gotten a spot yet? You can still sign up here 👉 https://forms.gle/ou4yF1JexzcYU2FE6
The wave of enthusiasm that's poured in over these first few days of PT2 — we've felt it! It's gone way beyond what we expected. Thank you all, truly.
Run into a problem? Tell us.
[In-game: press ESC → Report Issue]
Through the in-game survey we can pinpoint your account directly and track the issue — it works better than anything else. Don't bottle it up; if something goes wrong, let us know.
Enjoying the game? Tell us that too.
[In-game: press ESC → Player Survey]
We're still in the test phase, and what the final Zeverland becomes — your voice counts. We know it well: whether the game ultimately does well comes down to how many of your needs we meet. We want to hear every suggestion.
Did you make something worth remembering during this test — crafted a character you're really proud of, built a grand house, or stumbled into some magical moment? Record it with the built-in Win + G screen recorder and send it our way 👉 https://forms.gle/NuKadwpY4fszbbwS7
We're gathering everyone's PT2 highlights to make an official commemorative video and preserve these moments.
The game is still growing, and so are we. Thank you to every survivor willing to walk this test alongside us — your participation is the very reason this wasteland exists.
Player Feedback
Q1: Could you add a photo mode to capture those apocalyptic money shots?
A: On it! Photo mode is a definite yes — it's already on the plan. Once it's live, you'll be able to properly immortalize your wasteland life~
Q2: Can single-use containers like empty bottles and cans be stacked to save slots?
A: We can do that~ We'll fit it into the schedule and tidy up your storage a bit.
Q3: Can sprint be switched from hold to toggle? My fingers are getting tired.
A: It's actually adjustable — go to [Settings] → [Controls], find [Sprint], and switch it from [Hold] to [Toggle].
Q4: Can the cooking/crafting window auto-close after I pick materials, so tidying the backpack is smoother?
A: Sure — we'll smooth out that interaction so you click less and do more.
Q5: Will there be seasons or cold regions in the game?
A: We'd love to! It's already in the plans — one day you might get to experience all four seasons in the apocalypse (and a good shiver too).
Q6: The Red Fog zone is hard to see even in daytime — visibility is too low, and there are so many particle effects they eat into performance.
A: We're optimizing it! We'll dial down the density of the Tier-1 infected zone so you can see the road, and your GPU can catch its breath.
Q7: Could you add a one-press area pickup? Grabbing loot off the ground gets exhausting.
A: We're working on ideas~ The team is even brainstorming fun approaches like a "vacuum cleaner" or a "harvester." Stay tuned.
Q8: The respirator's 20 minutes isn't enough for scavenging — can it last longer?
A: A faction-based "lifeline" solution is coming down the road, so you can linger in the infected zone a little longer.
Q9: Driving through vegetation leaves a mess of fibers/twigs all over the ground — can that be cleaned up? I'm worried about performance.
A: That's on the optimization list too~ We'll take care of those performance-dragging bits of clutter.
Q10: Buildings on the map all look pretty much the same — can their appearances be more varied?
A: Sure — we'll look into adding more variety to building looks so the wasteland is more of a sight.
Q11: Could you add rare items obtainable only through scavenging, to make exploring more rewarding?
A: Agreed — adding it! A little exclusive reward for those of you who love rummaging through every drawer.
Q12: Building snapping isn't great, and walls and floors are easy to mix up.
A: We're grinding on it! We're polishing the building feel so it's smoother to put your home together.
Q13: The medical system feels disjointed — illnesses cure themselves before I even take medicine, bandages and band-aids seem identical, and diarrhea meds feel useless.
A: Heard you~ We'll give the medical experience a good rethink on how to improve it.
Bug Fix Progress
✅ Fixed
Main quests getting stuck / not spawning enemies / unable to reset
🔧 Confirmed, fixing
Stuck in terrain / clipping / falling through the map, character (special infected) invisibility, terrain & building collision snags, loot-refresh anomalies / claiming, vehicles vanishing, frame drops / performance degradation, CPU overheating, zombie AI / death-detection anomalies
📝 Logged, scheduled
Training screen freezing, territory / building bugs, combination & door lock failures, purple screen / launch crashes
🌐 Network-related
Server crashes / connection timeouts, stuck at 100% loading on a black screen → mostly network-environment issues; please check your network or switch nodes and retry
🔍 Investigating / TBC
Trunk items disappearing and similar cases can't be reproduced yet; the rest are being checked one by one
Thank you so much for all your feedback — we've carefully noted every single piece.
Keep the ideas coming! Feel free to share in the group chat — the next one we flip might just be yours!
And don't forget to toss Zeverland onto your Steam wishlist~
Source
Changelog.gg summarizes and formats this update. How we read updates.
