What changed
1 fix0 additions1 change0 removals
changedchangelog -Shipyards will now build other units in their queues if the unit limit for the next ship in queue has been reached. -Fixed an issue where AI failed to build new mechbots in tech level 3 when the cargo barge limit was set too low. -Resource counts in end of match statistics are now always displayed as whole numbers. -AI no longer creates one fewer unit than the unit cap.
fixedmultiplayer (work in progress) -Fixed an issue causing the host to display clients' build menus.
Zeta Leporis RTS changes
changedchangelog -Shipyards will now build other units in their queues if the unit limit for the next ship in queue has been reached. -Fixed an issue where AI failed to build new mechbots in tech level 3 when the cargo barge limit was set too low. -Resource counts in end of match statistics are now always displayed as whole numbers. -AI no longer creates one fewer unit than the unit cap.
fixedmultiplayer (work in progress) -Fixed an issue causing the host to display clients' build menus.
changelog -Shipyards will now build other units in their queues if the unit limit for the next ship in queue has been reached. -Fixed an issue where AI failed to build new mechbots in tech level 3 when the cargo barge limit was set too low. -Resource counts in end of match statistics are now always displayed as whole numbers. -AI no longer creates one fewer unit than the unit cap.
multiplayer (work in progress) -Fixed an issue causing the host to display clients' build menus.