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Steam News2 July 20261mo ago

Zeta Leporis RTS updated to v.0.6.19.2026

Changelog single player.6.17 -Available resource deposit locations are now highlighted when placing resource collectors.

Full notes

Full Zeta Leporis RTS update

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What changed

2 fixes0 additions0 changes0 removals
  • UI and audio
  • Fixes
fixedsingle player .6.17 -Available resource deposit locations are now highlighted when placing resource collectors. -Fixed targeting issue causing individual fighters to stop finding targets automatically in some cases. -Units' GUI elements are now drawn by the GUI controller rather than by the individual units, and are no longer drawn when off screen, for improved efficiency. -Unit GUI element position is now updated properly when changing the GUI scale in-game with the +/- keys. -Changed audio volume to be set logarithmically and adjusted the default volume of music and sfx accordingly. -Removed unused master volume variable. -Fixed bugs and added missing code preventing target/construction assignment via shipyard rally point from working correctly for all shipyards.
fixedmultiplayer .6.17 -Attempted to fix issue with clients' mechbots at match start being in a slightly different location than the host's. -Added debug info for client display issue when selecting the starting mech shipyard. -Added missing client unit update for assigning newly created mechbots to a construction project. .6.18 -Fixed client unit deselection code that was trying to use a variable used only by the host. -Implemented potential fix for client display issue when selecting the starting mech shipyard (if the issue was diagnosed correctly). -Fixed issue with clients' mechbots at match start being in a slightly different location than the host's. -Reduced client starting unit spawn-in delay, which was increased to 2 seconds in a past attempt to address an issue with a different cause that has since been resolved. -Added client-side battle station creation, which apparently was missing up until now somehow. .6.19 -Fixed crash caused by incorrectly trying to fix client display issue when selecting the starting mech shipyard in .6.18. -Fixed client display issue when selecting the starting mech shipyard. -Client is no longer given the notification to pick a player slot upon joining the multiplayer lobby, despite being assigned a slot automatically. -Client no longer needs to pick a new slot after joining the multiplayer lobby in order to make the ready button visible. -Slot selection is now validated by the host when a client chooses a new player slot.

Zeta Leporis RTS changes

fixedsingle player .6.17 -Available resource deposit locations are now highlighted when placing resource collectors. -Fixed targeting issue causing individual fighters to stop finding targets automatically in some cases. -Units' GUI elements are now drawn by the GUI controller rather than by the individual units, and are no longer drawn when off screen, for improved efficiency. -Unit GUI element position is now updated properly when changing the GUI scale in-game with the +/- keys. -Changed audio volume to be set logarithmically and adjusted the default volume of music and sfx accordingly. -Removed unused master volume variable. -Fixed bugs and added missing code preventing target/construction assignment via shipyard rally point from working correctly for all shipyards.
fixedmultiplayer .6.17 -Attempted to fix issue with clients' mechbots at match start being in a slightly different location than the host's. -Added debug info for client display issue when selecting the starting mech shipyard. -Added missing client unit update for assigning newly created mechbots to a construction project. .6.18 -Fixed client unit deselection code that was trying to use a variable used only by the host. -Implemented potential fix for client display issue when selecting the starting mech shipyard (if the issue was diagnosed correctly). -Fixed issue with clients' mechbots at match start being in a slightly different location than the host's. -Reduced client starting unit spawn-in delay, which was increased to 2 seconds in a past attempt to address an issue with a different cause that has since been resolved. -Added client-side battle station creation, which apparently was missing up until now somehow. .6.19 -Fixed crash caused by incorrectly trying to fix client display issue when selecting the starting mech shipyard in .6.18. -Fixed client display issue when selecting the starting mech shipyard. -Client is no longer given the notification to pick a player slot upon joining the multiplayer lobby, despite being assigned a slot automatically. -Client no longer needs to pick a new slot after joining the multiplayer lobby in order to make the ready button visible. -Slot selection is now validated by the host when a client chooses a new player slot.

Changelog

single player.6.17 -Available resource deposit locations are now highlighted when placing resource collectors. -Fixed targeting issue causing individual fighters to stop finding targets automatically in some cases. -Units' GUI elements are now drawn by the GUI controller rather than by the individual units, and are no longer drawn when off screen, for improved efficiency. -Unit GUI element position is now updated properly when changing the GUI scale in-game with the +/- keys. -Changed audio volume to be set logarithmically and adjusted the default volume of music and sfx accordingly. -Removed unused master volume variable. -Fixed bugs and added missing code preventing target/construction assignment via shipyard rally point from working correctly for all shipyards.

multiplayer.6.17 -Attempted to fix issue with clients' mechbots at match start being in a slightly different location than the host's. -Added debug info for client display issue when selecting the starting mech shipyard. -Added missing client unit update for assigning newly created mechbots to a construction project. .6.18 -Fixed client unit deselection code that was trying to use a variable used only by the host. -Implemented potential fix for client display issue when selecting the starting mech shipyard (if the issue was diagnosed correctly). -Fixed issue with clients' mechbots at match start being in a slightly different location than the host's. -Reduced client starting unit spawn-in delay, which was increased to 2 seconds in a past attempt to address an issue with a different cause that has since been resolved. -Added client-side battle station creation, which apparently was missing up until now somehow. .6.19 -Fixed crash caused by incorrectly trying to fix client display issue when selecting the starting mech shipyard in .6.18. -Fixed client display issue when selecting the starting mech shipyard. -Client is no longer given the notification to pick a player slot upon joining the multiplayer lobby, despite being assigned a slot automatically. -Client no longer needs to pick a new slot after joining the multiplayer lobby in order to make the ready button visible. -Slot selection is now validated by the host when a client chooses a new player slot.

Source

Steam News / 2 July 2026

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