In this update5
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Full ZEROAD update
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Repeated intro
Hello, roaders!
What changed
- Workshop
- Gameplay
- UI and audio
- Balance
ZEROAD changes
I'm happy to announce the second update for the ZEROAD demo! This patch features a COMPLETE rework of the workshop and warehouse, the addition of a new weapon, progression adjustments, and a bunch of minor tweaks.
Steam post image
New Workshop and Warehouse
You can now see all available weapons in a single Workshop window, study their stats, and craft them without switching between tabs. It's much clearer and more convenient!
The Warehouse has been redesigned with a tile system instead of a text list. Managing your loadout is now much easier!
Progression Changes
New: Ithaca 37 Shotgun! Unlocks at character level 3 and shooting skill 1. It holds only 5 shells but reloads slightly faster than the Winchester.
Winchester Model 1887 Reworked. Now requires character level 0 and shooting skill 0, meaning it's available for assembly and use after your first successful mission! Magazine size reduced from 8 to 7 shells.
UI & Quality of Life
Impossible to run past the exit zone. There's now an "invisible" wall that will prevent you from running where you definitely don't need to go.
Mouse cursor and scroll controls have been disabled when menus are open. This prevents the rustle of clothing and accidental weapon switching while you're using the new, convenient warehouse and workshop.
The mission objective text has been added below the mission progress bar: "Follow the road to its end".
Roads Balance
The exit timer has been reduced for the first four roads.
The number of passive enemies on the first six roads has been decreased.
Experience gain from killing passive zombies and scientists has been increased by 20%.
Vertical movement speed has been buffed and is now the average of your forward and backward speed.
Thank you for playing ZEROAD! Please share your thoughts and report any new issues you encounter.
Source
Changelog.gg summarizes and formats this update. How we read updates.
