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Steam News29 December 20256mo ago

Zero-K v1.13.12.1 - Mostly Graphics Fixes

The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.

Full notes

Full Zero-K update

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What changed

4 fixes3 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Maps
addedThe Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.
fixedFixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.
changedTweaked outlines to be a bit more visible when zoomed out, by default.
fixedFixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.
fixedFixed grid hotkeys missing from most build menus.
addedAdded Colemak keyboard layout preset (thanks allentiak).

The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.

  • Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.

  • Tweaked outlines to be a bit more visible when zoomed out, by default.

  • Fixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.

  • Fixed grid hotkeys missing from most build menus.

  • Added Colemak keyboard layout preset (thanks allentiak).

  • Factories now open automatically when completed.

  • Amph and Spider now have to wait 1s to open before starting production, to match other factories.

  • Fixed the lighting on a few more maps.

Source

Steam News / 29 December 2025

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