Full notes
Full Zero-K update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Maps
The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.
Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.
Tweaked outlines to be a bit more visible when zoomed out, by default.
Fixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.
Fixed grid hotkeys missing from most build menus.
Added Colemak keyboard layout preset (thanks allentiak).
Factories now open automatically when completed.
Amph and Spider now have to wait 1s to open before starting production, to match other factories.
Fixed the lighting on a few more maps.
Source
Changelog.gg summarizes and formats this update. How we read updates.
