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- Zero-K
Zero-K v1.14.6.0 - By Popular Demand
Space clicking wrecks and build options is back by popular demand ( https://github.com/ZeroK-RTS/Zero-K/issues/5742, https://github.com/ZeroK-RTS/Zero-K/issues/5747 and https://github.com/ZeroK-RTS/Zero-K/issues/5750 ).…
Patch notes6 changesFixGameplay - Zero-K
Cold Take #42 - Reclaimable Wrecks
The basic reclaim mechanic is as follows: units leave wrecks when they die, and these wrecks can be harvested by constructors for extra metal. This sounds like a simple enough mechanic, but the more I think about it, th…
Announcement10 changesMapsGameplay - Zero-K
Zero-K v1.14.5.4 - Wire and Egg Fixes
This is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the proble…
Announcement11 changesFixGameplay - Zero-K
Zero-K v1.14.5.3 - Eggs and Wires
This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The…
Patch notes31 changes2 numericFix - Zero-K
Cold Take #41 - Deathballs and Auras
The term "deathball" comes up whenever players complain that roaming around the map with a single army is too powerful. The complaint conflates whether deathballs are unfun to use, or just unfun to fight, but it is wort…
Announcement8 changesMapsBalance - Zero-K
Zero-K v1.14.5.0 - Planetwars Playtest Command Tweaks
Planetwars is live right now. The second open playtest is in full swing, with 240 invasions launched in the past 26 hours. We designed the round to last the weekend, although it is hard to dial in, although we are consi…
Patch notes12 changes3 numericFix - Zero-K
Planetwars Lobby Update
This is a small lobby update to prepare for the next Planetwars test round. The round is starting in a little over 45 hours from this post (2026/05/01 at 12:00 PM UTC). More information on the changes is to come shortly…
Announcement1 changeUI/audio - Zero-K
Cold Take #40 - The Retreat Range Bonus
Cold Takes usually cover a concept used in the design of Zero-K, but this one is about a term invented by players to describe an issue with the game. This issue involved the "retreat range bonus", but the term was initi…
Announcement6 changesGameplayServer - Zero-K
Zero-K v1.14.4.0 - New Music and Brawny Dante
This release includes an amazing new soundtrack by Vladislav Lapochkin (D.700). It is the new default, and all previous soundtracks can still be selected ingame under Settings/Audio. Big thanks to everyone who contribut…
Patch notes36 changes13 numericFix - Zero-K
Cold Take #39 - Special Abilities
A conflict has been brewing over the course of this series. Half the cold takes, those on general design principles, often imply that Zero-K avoids special abilities, while the other half shatter this impression by bein…
Announcement13 changesUI/audioGameplay - Zero-K
Cold Take #38 - Avoid State Toggles
Almost everything players do in RTS is done by issuing direct commands or by toggling states. Direct commands give units a temporary goal, and include classics such as "move to this location" or "shoot at this enemy unt…
Announcement10 changesUI/audioBalance - Zero-K
Cold Take #37 - Scouting Trouble
Most strategy games have tools for spying on the enemy, often at the cost of resources. This is known as scouting, and it is a tricky thing to design since its balance depends on the usefulness of information. Scouting…
Announcement8 changesWorkshopBalance - Zero-K
Zero-K v1.14.2.0 - Lobster, Magpie, Venom, and Engine
This release is mainly about tweaking a few overused units. Venom is slightly worse at stunning to counteract the overstun change, and other Spiders were buffed to compensate. Lobster now gives the enemy a little more t…
Patch notes57 changes18 numericFix - Zero-K
Cold Take #36 - Bounding the Strategic Triangle
Strategic freedom is a fragile thing, yet the feeling of devising your own plans is something that many games try to instil. The issue is that, as players explore and refine their strategies, the space of viable strateg…
Announcement13 changesBalanceMaps - Zero-K
Zero-K v1.13.12.1 - Mostly Graphics Fixes
The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of. Fixed a texture detail issue that made units slightly pixelated and a bit…
Announcement7 changesFixGameplay - Zero-K
Zero-K v1.13.12.0 - Huge Graphics Update
This update overhauls the tech behind drawing units, wrecks and map features on your screen. This has many advantages. To start with, it allows for more and better looking fancy unit rendering effects, many of which are…
Patch notes32 changesFixMaps






