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Steam News31 May 20261mo ago

Zero-K v1.14.5.4 - Wire and Egg Fixes

This is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the proble

Full notes

Full Zero-K update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition4 changes2 removals
  • Compatibility
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
changedThis is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the problem.
fixedFixed cable settings being global, i.e., the last player who toggled cables controlled cables for everyone. This is what caused the setting to look like it needed toggling to work properly.
changedPut cable settings in "simple settings" while we work out the linux graphics bugs.
fixedFixed various problems with uneven teams and resigned players not allowing a team to hatch their full complement of commanders.
fixedFixed Egg morph buttons being greyed out in some incorrect situations.
removedHatched commanders no longer have free radar and income. This is to retain the game impact of an early commander kill.

Zero-K changes

changedThis is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the problem.
fixedFixed cable settings being global, i.e., the last player who toggled cables controlled cables for everyone. This is what caused the setting to look like it needed toggling to work properly.
changedPut cable settings in "simple settings" while we work out the linux graphics bugs.
fixedFixed various problems with uneven teams and resigned players not allowing a team to hatch their full complement of commanders.
fixedFixed Egg morph buttons being greyed out in some incorrect situations.

This is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the problem.

  • Fixed cable settings being global, i.e., the last player who toggled cables controlled cables for everyone. This is what caused the setting to look like it needed toggling to work properly.

  • Put cable settings in "simple settings" while we work out the linux graphics bugs.

  • Fixed various problems with uneven teams and resigned players not allowing a team to hatch their full complement of commanders.

  • Fixed Egg morph buttons being greyed out in some incorrect situations.

  • Hatched commanders no longer have free radar and income. This is to retain the game impact of an early commander kill.

  • Commander range module gives +25 range instead of +7.5%. This nerfs longer ranged weapons and buffs some shorter range ones.

  • Commander Dgun base range 200 -> 180 to partially counteract the above.

  • Eggs count as bombs for the transport drop prediction UI.

  • Eggs now have Move and Attack Move, which hatched commanders inherit.

  • Eggs no longer cancel their commands when completed.

  • Fixed free morphs being slowed down by the state of the rest of the economy.

  • Fixed EMP reference in various descriptions of the egg explosion (thanks Stiofan-K).

  • Fixed SSAO widget (still disabled by default).

  • Reduced the radius of a few projectile lights.

Source

Steam News / 31 May 2026

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