Full notes
Full Zero-K update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Gameplay
- UI and audio
- Balance
Zero-K changes
This is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the problem.
Fixed cable settings being global, i.e., the last player who toggled cables controlled cables for everyone. This is what caused the setting to look like it needed toggling to work properly.
Put cable settings in "simple settings" while we work out the linux graphics bugs.
Fixed various problems with uneven teams and resigned players not allowing a team to hatch their full complement of commanders.
Fixed Egg morph buttons being greyed out in some incorrect situations.
Hatched commanders no longer have free radar and income. This is to retain the game impact of an early commander kill.
Commander range module gives +25 range instead of +7.5%. This nerfs longer ranged weapons and buffs some shorter range ones.
Commander Dgun base range 200 -> 180 to partially counteract the above.
Eggs count as bombs for the transport drop prediction UI.
Eggs now have Move and Attack Move, which hatched commanders inherit.
Eggs no longer cancel their commands when completed.
Fixed free morphs being slowed down by the state of the rest of the economy.
Fixed EMP reference in various descriptions of the egg explosion (thanks Stiofan-K).
Fixed SSAO widget (still disabled by default).
Reduced the radius of a few projectile lights.
Source
Changelog.gg summarizes and formats this update. How we read updates.
