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Full Zero Caliber 2 Remastered update
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What changed
- Gameplay
- Events
- Performance
- Compatibility
Zero Caliber 2 Remastered changes
Hey everyone,
Zero Cal 2's release is approaching fast, and some of the most frequent questions we’ve been getting are: “ How different is Zero Caliber 2 on Steam compared to standalone? ”
and
“ Why did you add ‘Remastered’ to the title? ”
and
“ When is it coming? ”
Excellent questions, let’s break it all down.
“Why did you add ‘Remastered’ to the title?”
Zero Caliber 2 on PCVR isn’t just a lazy port with higher res textures and better resolution. We pushed things as far as we could within the engine’s limits - and then some. We also added brand new features. A few things that got the PCVR treatment:
- VFX💥 Visual fidelity got a massive upgradeexplosions, muzzle flashes, lighting, shadows, textures, VFX… it all hits much harder now.
🪖 Enemy numbers almost doubled, and AI behavior has been drastically improved to actually challenge you - even in Co-op.
👨🏻🔬 Physics upgrade - ragdolls are in full swing, enemies react to bullets much more realistically.
🚀 Several missions have been completely reworked, and pretty much all missions were touched up to deliver a more cinematic experience than you’ve ever seen in a VR shooter.
💅 Player customization - you can customize your character with both brand-new gear and throwbacks from the original Zero Caliber.
🔫 Weapon models got a facelift to match the upgraded visuals.
⚙️ We focused heavily on QoL and tech stability — aiming for the smoothest, bug-free experience right at launch.
… and there’s a lot more we’re keeping under wraps for now. Calling it just “Zero Caliber 2” didn’t feel right - the work that’s gone into this version 100% deserves the Remastered tag.
"How different is Zero Caliber 2 on Steam compared to standalone?"
Why don't you see it for yourself? Check out these side-by-side comparisons (captured in a WiP build) from our creator friends:
“When is it coming?”
We’re currently running a Closed Beta, and are testing a few bonus features and new weapons we might add for release internally. We were originally aiming for a September launch, and so far it looks like we’re still on track - keep an eye out for the official release date announcement in the coming weeks!
I promise it’ll be worth the wait.
... AND if you’re into what you’re seeing, a wishlist on Steam goes a long way. ❤️ Let’s keep the VR shooter genre alive, together! Steam post image Cheers, Dan + the XREAL Games team
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