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Steam News27 November 20257mo ago

STEAM AWARDS | Nominate Zero Caliber 2! + What are we up to?

Hey everyone, It’s that time of year again: the Steam Award nominations are open.

In this update1

Full notes

Full Zero Caliber 2 Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes2 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Store
  • Events
changedLook, we know it’s a long shot, but if you’ve been enjoying Zero Caliber 2 , it would mean a lot to us if you considered nominating it in a category or two. Big VR releases have been rare this year, so who knows… maybe ZC2 actually stands a chance.
changedSo, what are we up to after the release?We’re deep into testing the first major update , packed with improvements based directly on your feedback. Here’s a small taste of what’s coming:
changedSo, what are we up to after the release?A huge set of bug fixes and QoL improvements
addedSo, what are we up to after the release?Grenade launchers can now be opened/closed manually instead of a button press
changedSo, what are we up to after the release?A sh*t ton of weapon model and functionality fixes
addedSo, what are we up to after the release?A batch of new unique weapon skins

Zero Caliber 2 Remastered changes

changedLook, we know it’s a long shot, but if you’ve been enjoying Zero Caliber 2 , it would mean a lot to us if you considered nominating it in a category or two. Big VR releases have been rare this year, so who knows… maybe ZC2 actually stands a chance.
changedWe’re deep into testing the first major update , packed with improvements based directly on your feedback. Here’s a small taste of what’s coming:
changedA huge set of bug fixes and QoL improvements
addedGrenade launchers can now be opened/closed manually instead of a button press
changedA sh*t ton of weapon model and functionality fixes

It’s that time of year again: the Steam Award nominations are open.

Look, we know it’s a long shot, but if you’ve been enjoying Zero Caliber 2, it would mean a lot to us if you considered nominating it in a category or two. Big VR releases have been rare this year, so who knows… maybe ZC2 actually stands a chance.

(Only if you genuinely feel it deserves it, of course.)

So, what are we up to after the release?

Glad you asked, because it’s a lot!

We’re deep into testing the first major update, packed with improvements based directly on your feedback. Here’s a small taste of what’s coming:

  • A huge set of bug fixes and QoL improvements

  • A long-requested fix: flippable G33 magnifier

  • Grenade launchers can now be opened/closed manually instead of a button press

  • Pistol hammers with proper physics and manual control

  • A sh*t ton of weapon model and functionality fixes

  • A batch of new unique weapon skins

  • Smarter, more responsive and more tactical AI (+less spammy enemies)

  • And plenty more under the hood to make the game smoother and more satisfying than ever

We’re already testing the update internally and expect to ship it before the holiday season.

Thanks for playing, for supporting a small team like ours, and for helping shape the game with your feedback.

A full breakdown of the update will follow soon - stay tuned!

P.S: Happy Thanksgiving to those who celebrate it!

Source

Steam News / 27 November 2025

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