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Steam News5 November 20258mo ago

PATCH #1 | We managed to fix a bunch of bugs thanks your feedback and help!

Zero Caliber 2 – Hotfix #1 Changelog Hi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE!

In this update4

Full notes

Full Zero Caliber 2 Remastered update

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What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Performance
fixedZero Caliber 2 – Hotfix #1 Changelog
changed⭐️ PERF & STABILITY ⭐️Have fun! o7 - Dan & the XREAL Games Team

Zero Caliber 2 Remastered changes

fixedZero Caliber 2 – Hotfix #1 Changelog
changedHave fun! o7 - Dan & the XREAL Games Team

Zero Caliber 2 – Hotfix #1 Changelog

Hi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE! There are some VERY important fixes in there, we need feedback to see if they really worked - feel free to post yours under this post, or in one of our sub forums: https://steamcommunity.com/app/2719740/discussions/0/819211732999263680/

We've already started working on the 1st content update, and yet another QoL patch - please keep the feedback coming, it REALLY helps!

⭐️ GENERAL IMPROVEMENTS ⭐️

  • Added Brightness Slider (adjustable from 0.5 to 2.0, default: 1.0). The default brightness is now slightly higher,

  • Updated Logo with a larger, higher-resolution version (will be further refined),

  • Improved Force Pull — now more accurate,

  • Fixed several fade transition issues (= screen flashes or half-black screen). Remaining minor flicker will be addressed soon,

⭐️ MAP FIXES | BALANCE ⭐️

Airfield

  • Adjusted combat balance near the lobby building,

  • Fixed multiple spots where you could get stuck,

  • Added extra crates to the truck platform at the end for smoother traversal,

Richwood’s Fall

  • Fixed a spot where you could get stuck between the couch and lamp,

  • Added an extra POI to help indicate that the truck’s fuel tank must be destroyed,

Saltbreak Harbor

  • Fixed ladder pop-up issues in the final tower,

  • Fixed an issue where NPCs could get stuck in animation at the start,

Saltbreak City

  • Fixed an issue where the truck that breaks through the gate could block the path. The wreck now despawns after 20s,

Inferno Village

  • Fixed unpickable weapon skin in the guard tower,

Roofs of Kalingrad

  • Added the Tommy Gun (with drum magazine) to the map — now unlockable,

Tutorial

  • Fixed Holo Controller visuals — controller model and button press display now work correctly. (Some minor issues may remain - will be fixed soon.),

⭐️ ACHIEVEMENTS ⭐️

Fixed event-based achievements across all maps,

⭐️ PERF & STABILITY ⭐️

  • Improved overall performance,

  • Fixed several server-related issues that could cause instability,

  • Tweaked grenade grab/release precision from inventory slots

Have fun! o7 - Dan & the XREAL Games Team

Source

Steam News / 5 November 2025

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