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Full Zero Caliber 2 Remastered update
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What changed
- Gameplay
- Performance
Zero Caliber 2 Remastered changes
Zero Caliber 2 – Hotfix #1 Changelog
Hi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE! There are some VERY important fixes in there, we need feedback to see if they really worked - feel free to post yours under this post, or in one of our sub forums: https://steamcommunity.com/app/2719740/discussions/0/819211732999263680/
We've already started working on the 1st content update, and yet another QoL patch - please keep the feedback coming, it REALLY helps!
⭐️ GENERAL IMPROVEMENTS ⭐️
Added Brightness Slider (adjustable from 0.5 to 2.0, default: 1.0). The default brightness is now slightly higher,
Updated Logo with a larger, higher-resolution version (will be further refined),
Improved Force Pull — now more accurate,
Fixed several fade transition issues (= screen flashes or half-black screen). Remaining minor flicker will be addressed soon,
⭐️ MAP FIXES | BALANCE ⭐️
Airfield
Adjusted combat balance near the lobby building,
Fixed multiple spots where you could get stuck,
Added extra crates to the truck platform at the end for smoother traversal,
Richwood’s Fall
Fixed a spot where you could get stuck between the couch and lamp,
Added an extra POI to help indicate that the truck’s fuel tank must be destroyed,
Saltbreak Harbor
Fixed ladder pop-up issues in the final tower,
Fixed an issue where NPCs could get stuck in animation at the start,
Saltbreak City
Fixed an issue where the truck that breaks through the gate could block the path. The wreck now despawns after 20s,
Inferno Village
Fixed unpickable weapon skin in the guard tower,
Roofs of Kalingrad
Added the Tommy Gun (with drum magazine) to the map — now unlockable,
Tutorial
Fixed Holo Controller visuals — controller model and button press display now work correctly. (Some minor issues may remain - will be fixed soon.),
⭐️ ACHIEVEMENTS ⭐️
Fixed event-based achievements across all maps,
⭐️ PERF & STABILITY ⭐️
Improved overall performance,
Fixed several server-related issues that could cause instability,
Tweaked grenade grab/release precision from inventory slots
Have fun! o7 - Dan & the XREAL Games Team
Source
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