Full notes
Full ZED ZONE update
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What changed
- Performance
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
ZED ZONE changes
Update Beta0.62_V6.2.0
- Find and fixed skill tree crashes caused by time zone and language settings.
- Added thermal imaging effects with 2 new thermal imaging scopes.
- Introduced a new weapon, the .50 caliber revolver.
- Significantly reduced monster respawn rates in cleared areas.
- Decreased the probability of rain.
- Increased rewards for killing rare monsters.
- Implemented more rational item respawning, such as increasing the chance of finding food in refrigerators.
- Corrected animation errors in corpse carrying.
- Fixed a bug where monsters would multiply exponentially.
- Unified save file time to UTC time (to avoid errors caused by time formatting).
- Updated character animations and appearance models.
- Added more physics feedback when zombies die.
- Enhanced hit feedback.
- Reduced the likelihood of zombies wearing armor.
- Decreased zombie bleeding rate.
- Fixed a bug where zombie blood would not disappear.
- Added recipe for painkillers.
- Lowered thunder sound effects volume.
- Introduced some new items.
- Made some minor art adjustments.
We have received numerous reports of skill tree errors from players. After fully switching the Windows system language and time zone to French, I was finally able to replicate this error. It was caused by string conversion errors due to the time zone. Now it has been fixed. Apart from the skill tree, this issue may also cause other errors. If you encounter similar issues, welcome to provide feedback at my email. Thank you all :)
Developer Email: cheshendog@gmail.com
Thank you.
Leven
Source
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