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Steam News10 March 20263mo ago

Performance and GC Crash issue fixed

We conducted a thorough investigation into the performance stuttering and GC crashes that occurred after the game had been running for some time.

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What changed

2 fixes0 additions5 changes0 removals
  • Performance
  • UI and audio
changedWe conducted a thorough investigation into the performance stuttering and GC crashes that occurred after the game had been running for some time. During this process, we also implemented multiple optimizations to address potential performance bottlenecks. The root cause turned out to be a very basic logic error.
changedThe issue was caused by the item UI object pool not being reused after objects were returned to it during gameplay . As a result, inactive GameObjects kept accumulating. After about half an hour of play, the game could end up creating more than 100,000 GameObjects . This led to increasing stutters over time (which in practice correlated with how often the inventory was opened). Eventually, the GC marking workload exceeded what the system could handle, causing the game to crash with a GC error.
changedThis issue has now been fixed, and we have also implemented several optimizations to reduce stuttering during gameplay.
fixedFixed performance stuttering and GC crashes that could occur after long play sessions.
fixedFixed an issue where the item UI object pool was not properly reused , causing abnormal GameObject growth (in some cases exceeding 100,000 objects ).
changedImproved object management logic to significantly reduce performance degradation over time.

We conducted a thorough investigation into the performance stuttering and GC crashes that occurred after the game had been running for some time. During this process, we also implemented multiple optimizations to address potential performance bottlenecks. The root cause turned out to be a very basic logic error.

The issue was caused by the item UI object pool not being reused after objects were returned to it during gameplay. As a result, inactive GameObjects kept accumulating. After about half an hour of play, the game could end up creating more than 100,000 GameObjects. This led to increasing stutters over time (which in practice correlated with how often the inventory was opened). Eventually, the GC marking workload exceeded what the system could handle, causing the game to crash with a GC error.

This issue has now been fixed, and we have also implemented several optimizations to reduce stuttering during gameplay.

In addition, the MOD Editor is currently in development.

Summary of Changes

  • Fixed performance stuttering and GC crashes that could occur after long play sessions.

  • Fixed an issue where the item UI object pool was not properly reused, causing abnormal GameObject growth (in some cases exceeding 100,000 objects).

  • Improved object management logic to significantly reduce performance degradation over time.

  • Multiple performance optimizations to improve overall smoothness.

  • MOD Editor coming soon.

Thank you for your support, patience, and understanding!

Source

Steam News / 10 March 2026

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