Full notes
Full ZED ZONE update
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What changed
- Performance
- Gameplay
- Fixes
ZED ZONE changes
Update Details:
Fixed lag and crashes when saving large maps.
Added support for asynchronous game data saving.
Fixed a severe bug causing saved games to disappear and preventing new saves.
Resolved issues with DirectX12 not launching.
Regarding the save-related problems reported by players, I've investigated and summarized the issues. Most of the problems were caused by game crashes during the save process. Due to the large data size of the world map, concurrent I/O operations during continuous saves could lead to lag and crashes. Changing the save process to asynchronous I/O effectively eliminates the lag during saving. Now you can confidently press 'F5' to save your game on the large map.
The issue of saves disappearing or preventing game creation also stemmed from individual save file errors. Most of these problems are fixable, and I've made the necessary adjustments. Yesterday, some players sent error save files to my email, which helped me pinpoint the problematic code. Thanks! It helped a lot.
Concerning problems with the game not starting, I've done some investigation. It seems to be related to incomplete support for graphics APIs. If you continue to experience issues after updating, please feel free to provide feedback to my email.
If you encounter save-related problems, sending the error report of your save files to my email would greatly assist in identifying and fixing issues. Thank you!
Save File Location: C:\Users\YourUsername\AppData\LocalLow\LevenLiu\ZedZone Developer's Email: cheshendog@gmail.com
Thanks again for your patience. — Developer, Leven
Source
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