In this update3
Full notes
Full YASUKE: A Lost Descendant update
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What changed
- Gameplay
- Balance
- UI and audio
YASUKE: A Lost Descendant changes
YASUKE Pre-Alpha Patch 1.42
Various changes and updates based on the feedback received and planned changes in the future of this build
GAMEPLAY
Added minimum height entry condition for starting Wall Run
Minor camera rotation and collision behaviour fixes
Player-enemy collision behaviour adjustments
Adjustments to player rotation/movement behaviour during attacks.
Changes to hit properties of certain moves:
* Cheetah Super Attack: Knockback reduced for slash instances
* Lion Air Heavy Attack: added knockdown effect to 3rd hit
* Unarmed Light Attack: minor increase to hit stun duration
* Unarmed Air Dash Attack: increase to fall speed and decrease to hit activation radius
* Launcher Attack: slight decrease to launch force
Adjustments to Grind Rail collision with player
Base Grind Rail Speed increased
Base Sprint Speed increased
AUDIO
Fix to Audio settings being further altered upon exiting the Volume slider screen in certain instances.
Fix to some SFX not being affected by audio levels
ENEMY
Adjustments to Enemy encounter finish camera behaviour
Adjustments to Enemy Poise refresh conditions
Minor adjustments to enemy positioning and attack behaviour * Enemy HP values lowered on Medium/Easy difficulties
KNOWN BUGS & UPCOMING CHANGES
Very rare occurrence of Combo Counter not ending upon finalizing a combo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
