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Steam News2 August 202511mo ago

YASUKE Pre-Alpha Patch 1.42

YASUKE Pre-Alpha Patch 1.42 Various changes and updates based on the feedback received and planned changes in the future of this build GAMEPLAY Added minimum height entry condition for starting Wall Run Minor camera rot

In this update3

Full notes

Full YASUKE: A Lost Descendant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedGAMEPLAYAdded minimum height entry condition for starting Wall Run
changedGAMEPLAYMinor camera rotation and collision behaviour fixes
changedGAMEPLAYPlayer-enemy collision behaviour adjustments
changedGAMEPLAYAdjustments to player rotation/movement behaviour during attacks.
addedGAMEPLAYChanges to hit properties of certain moves: * Cheetah Super Attack: Knockback reduced for slash instances * Lion Air Heavy Attack: added knockdown effect to 3rd hit * Unarmed Light Attack: minor increase to hit stun duration * Unarmed Air Dash Attack: increase to fall speed and decrease to hit activation radius * Launcher Attack: slight decrease to launch force
changedGAMEPLAYAdjustments to Grind Rail collision with player

YASUKE: A Lost Descendant changes

addedAdded minimum height entry condition for starting Wall Run
changedMinor camera rotation and collision behaviour fixes
changedPlayer-enemy collision behaviour adjustments
changedAdjustments to player rotation/movement behaviour during attacks.
addedChanges to hit properties of certain moves: * Cheetah Super Attack: Knockback reduced for slash instances * Lion Air Heavy Attack: added knockdown effect to 3rd hit * Unarmed Light Attack: minor increase to hit stun duration * Unarmed Air Dash Attack: increase to fall speed and decrease to hit activation radius * Launcher Attack: slight decrease to launch force

YASUKE Pre-Alpha Patch 1.42

Various changes and updates based on the feedback received and planned changes in the future of this build

GAMEPLAY

  • Added minimum height entry condition for starting Wall Run

  • Minor camera rotation and collision behaviour fixes

  • Player-enemy collision behaviour adjustments

  • Adjustments to player rotation/movement behaviour during attacks.

  • Changes to hit properties of certain moves:

    * Cheetah Super Attack: Knockback reduced for slash instances

    * Lion Air Heavy Attack: added knockdown effect to 3rd hit

    * Unarmed Light Attack: minor increase to hit stun duration

    * Unarmed Air Dash Attack: increase to fall speed and decrease to hit activation radius

    * Launcher Attack: slight decrease to launch force

  • Adjustments to Grind Rail collision with player

  • Base Grind Rail Speed increased

  • Base Sprint Speed increased

AUDIO

  • Fix to Audio settings being further altered upon exiting the Volume slider screen in certain instances.

  • Fix to some SFX not being affected by audio levels

ENEMY

  • Adjustments to Enemy encounter finish camera behaviour

  • Adjustments to Enemy Poise refresh conditions

  • Minor adjustments to enemy positioning and attack behaviour * Enemy HP values lowered on Medium/Easy difficulties

KNOWN BUGS & UPCOMING CHANGES

  • Very rare occurrence of Combo Counter not ending upon finalizing a combo.

Source

Steam News / 2 August 2025

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