In this update6
Full notes
Full YASUKE: A Lost Descendant update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
YASUKE: A Lost Descendant changes
YASUKE Pre-Alpha Patch 1.01
Various changes and updates based on the feedback received and planned changes in the future of this build
GAMEPLAY
Various movement camera (Automatic Mode) Improvements (more to be discussed in upcoming changes)
Adjustments to camera (Automatic Mode) functionality while wall running
Air dashing now cancels out all current momentum and will instantly convert it to your desired direction
Player air control increased
Jumping off rail grinds will cancel *most* momentum and take you in the direction you want to go
Rail grind speed slightly increased (more to be discussed in upcoming changes)
Fix to combo count not decreasing in certain circumstances
AUDIO
Main Menu music loop corrected
Tanaka now vocally calls out each stance he switches into
Alongside the callouts, backing audio reflecting the animal can also be heard in each stance switch
Rhino stance now has separate combat effort voice acting
Lowered Combo Counter SFX
New Hit Confirm SFX
ENEMY
Enemies have larger health pools on all difficulties
Fix to enemy models rotating quickly in certain circumstances
VISUALS
Bloom reduced
Motion Blur reduced
Sprint Speed visually increased
OPTIMIZATION
Intro sequence refusing to play smoothly fixed
Anti-aliasing method changed
Various optimization and framerate improvements
MISC
Watermark changed to better reflect the current scope of the build
Minor fix to mission not progressing in certain circumstances
Change to tutorial messages displayed during New Game
KNOWN BUGS & UPCOMING CHANGES
Various animation desyncing issues
Speedlines re-enabled whilst sprinting, gliding, grappling etc.
Additional Camera System rework
Additional Rail Grind System rework
More "linear" tutorial mission
Increased Enemy Reactivity (More enemy types are planned for the full game which better reflect stance change needs)
Easy Swing Grapple Mode
UI Overhaul (much is currently placeholder)
Audio continued Overhaul
Various clipping issues
Further Optimization Works
Map Improvements (However this map does not reflect the maps of the full game, it is purely a separate set piece for the Alpha's gameplay mechanic testing using various assets from our different levels of the game) ------ The feedback we receive is a huge part of shaping this game into what we know it can become. This Pre-Alpha is focused on showcasing the core gameplay, and getting early feedback on how it runs and whether people are having fun. We are hoping it shows the potential and secures the support we need to bring the full vision to life, including our full six chapter story. We are grateful for any and all your feedback.
Source
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