In this update4
Full notes
Full YASUKE: A Lost Descendant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
YASUKE: A Lost Descendant changes
YASUKE Pre-Alpha Patch 1.31
Various changes and updates based on the feedback received and planned changes in the future of this build
GAMEPLAY
Tutorial menu added (Interact with VITRA)
Adjustments to camera zoom in both Parkour and Combat modes
Dodge direction while not locked on is now relative to camera position
Momentum adjustments for all parkour modes
Minor changes to launch pad behaviour
ENEMY
Added health restoration pickups upon clearing enemy encounters (Higher difficulties have lower drop probability)
OPTIMIZATION
Minor optimization for animations
Minor optimizations for cutscene loading
MISC
Adjustments to clear stats on Mission Cleared screen
KNOWN BUGS & UPCOMING CHANGES
Various animation desyncing issues
Additional Camera System rework
Additional Rail Grind System rework
Increased Enemy Reactivity (More enemy types are planned for the full game which better reflect stance change needs)
Easy Swing Grapple Mode
UI Overhaul (much is currently placeholder)
Audio continued Overhaul
Various clipping issues
Further Optimization Works
Map Improvements (However this map does not reflect the maps of the full game, it is purely a separate set piece for the Alpha's gameplay mechanic testing using various assets from our different levels of the game)
Source
Changelog.gg summarizes and formats this update. How we read updates.
